Okay, here's the basics of the artifact system. An artifact is an object that is owned by a guild and which gives the entire guild certain bonuses. They cannot be owned by an individual player or traded, but can be captured in guild wars.
Listed below are available artifacts and their current status. If an artifact is listed as available to be found it will be picked up as a random drop while doing any of the skills in which you also receive raid warnings. Once found some artifacts will announce where they are currently located while others will remain cloaked so it is not known which guild has it. You can see which artifacts your guild has on your compound page under the buildings, and if you wish to opt out of finding or controlling any artifacts you can do so on the guild stuff page.
Artifacts can be captured from another guild in guild wars, raids, or invasions, but the only way to be certain of getting an artifact is through a war. If there is an artifact there is a small chance of capturing it in a raid or invasion, but it is not certain (unless the defending guild does not have a HQ, in which case the chance during a raid is considerably higher). Artifacts also cannot be captured from a guild until after it has held them for 24 hours. If the guild being attacked has multiple artifacts and one is won which it is will be chosen randomly.
Each guild has 4 artifact slots, with the artifacts taking up from
1–3 slots as shown in their description. While working you will not find any artifacts that you do not have room for. If you capture more artifacts than you can hold in a guild war extras will be removed and redistributed randomly, the same will happen if for any reason you no longer meet the requirements to hold a certain artifact. You don't have any choice in which is removed if you go over the limit, but it will try and remove the less powerful ones first.
Artifacts can be lost, by going above the required limits by having people join the guild and going over the limit, even if it is for a construction project.
There is also no notification of losing it except by the normal system msg that someone else acquired it.
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Name: The Holy Grail
Currently owned by: Game on Degenerates Requires 3 artifact slots Effects:- -3 Working Time
- -30% Walls effectiveness
- -2 Combat Rank
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Name: The Golden Goose
Currently owned by: Game on Degenerates Effects:- Deposits 1 gold coin into a guild building every 10 minutes
- -1 Combat Rank
- -10% Walls effectiveness
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Name: Boots of Atanarjuat
Currently claimed by guild Requires 2 artifact slots Effects:- +5 Speed
- -10% Walls effectiveness
- Cannot be kept continuously more than 1 month
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Name: Horn of Plenty
Currently owned by: Ghost Raiders Requires 2 artifact slots Effects:- -4 Planting Time
- -4 Harvesting Time
- -10% Walls effectiveness
- -1 Combat Rank
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Name: Vulcans Forge
Currently owned by: Ghost Raiders Requires 2 artifact slots Effects:- -2 Smelting Time
- -2 Smithing Time
- -10% Walls effectiveness
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Name: Athenas Loom
Currently owned by: Tough Ones Requires 2 artifact slots Effects:- -10% Walls effectiveness
- -3 Crafting Time
- +1 Crafting Success
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Name: The Spice Weasel
Currently owned by: Sanitys Requiem Requires 2 artifact slots Effects:- -10% Walls effectiveness
- -2 Cooking Time
- -2 Burn Rate
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Name: John Henrys Hammer
Currently owned by: Slan Sabhailte Effects: |
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Name: x
Currently unavailable Effects: |
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Name: The Blue Ox
Currently owned by: Deer Hunters Effects: |
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Name: Diogenes Lantern
Currently unavailable Requires 2 artifact slots Effects:- Adds a small mining spot in compound
- -20% Walls effectiveness
- -1 Combat Rank
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Name: Maanvaki Pearl
Currently unavailable Requires 2 artifact slots Effects:- Adds a small fishing spot in compound
- -20% Walls effectiveness
- -1 Combat Rank
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Name: Seeds of Hevalus
Currently unavailable Requires 2 artifact slots Effects:- Adds a small woodcutting spot in compound
- -20% Walls effectiveness
- -1 Combat Rank
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wiki page created about this artifact.
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