Movoda Manual - EvilGeek

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EvIl GeEk


The difference between nerds and geeks are



“geeks get it done”



Evil Geek


Member Since: 2009-03-19 06:08:15
Active playing time: 256 Days, 5 Hours, 32 Minutes
Member Number: 0000009594
Character Experience: 24,362,833
Character Level: 69
Highest Skill: Combat Level 83
Nationality: Odtoni
Guild: Zetsumei
Guild Position: Co-leader


Evil Geek's Skills
  • Combat Level 83 (48,590,568 Exp)
  • Smithing Level 44 (4,203,331 Exp)
  • Speed Level 42 (3,493,314 Exp)
  • Cooking Level 32 (1,246,533 Exp)
  • Magic Level 23 (355,673 Exp)
  • Mining Level 21 (271,676 Exp)
  • Harvesting Level 21 (252,889 Exp)
  • Construction Level 20 (221,322 Exp)
  • Woodcutting Level 18 (153,517 Exp)
  • Trading Level 17 (122,482 Exp)
  • Fishing Level 12 (44,373 Exp)
  • Crafting Level 10 (23,045 Exp)
  • Cards Level 2 (570 Exp)


These are my stats atm:

Ranked #436 in Character Level
Ranked #298 in Combat
Ranked #439 in Speed
Ranked #862 in Magic
Ranked #430 in Trading
Ranked #149 in Smithing
Ranked #1,372 in Mining
Ranked #1,998 in Woodcutting
Ranked #1,454 in Harvesting
Ranked #2,182 in Fishing
Ranked #593 in Cooking
Ranked #1,486 in Construction
Ranked #1,481 in Crafting
Ranked #1,272 in Cards


"


NIGHTWALKER

Nightwalkers are human-shaped horrors that haunt the darkness.

Size / Type?: Huge Undead (Extraplanar)
Hit Dice: 21d12+42 (178 hp)
Initiative: +6
Speed: 40 ft (8 squares)., fly 20 ft. (poor)
Armor Class: 32 (–2 size, +2 Dex, +22 natural), touch 10, flat-footed 30

Base Attack / Grapple?: +10/+34
Attack: Slam +24 melee (2d6+16)
Full Attack: 2 slams +24 melee (2d6+16)
Space / Reach?: 15 ft./15 ft.
Special Attacks: Crush item, desecrating aura, evil gaze, spell-like abilities, summon undead

Special Qualities:
Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 29, telepathy 100 ft., undead traits

Saves: Fort +11, Ref +11, Will +19
Abilities: Str 38, Dex 14, Con —, Int 20, Wis 20, Cha 18

Skills: Concentration +28, Diplomacy +6, Hide +18*, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Survival +5 (+7 following tracks)

Feats: Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Disarm, Improved Initiative, Power Attack, Quicken Spell-Like Ability (unholy blight)

Environment: Plane of Shadow

Organization: Solitary, pair, or gang (3–4)
Alignment: Always chaotic evil

Advancement: 22–31 HD (Huge); 32–42 HD (Gargantuan)

COMBAT
Nightwalkers lurk in dark areas where they can almost always surprise the unwary.
A Nightwalker’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Crush Item (Su): A Nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The Nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.

Evil Gaze (Su): Fear, 30 feet. A creature that meets the Nightwalker’s gaze must succeed on a DC 24 Will save or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by the same Nightwalker’s gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Spell-Like Abilities: At will—contagion (DC 18), deeper darkness, detect magic, greater dispel magic, haste, see invisibility, and unholy blight (DC 18); 3/day—confusion (DC 18), hold monster (DC 19), invisibility; 1/day—cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21). Caster level 21st. The save DCs are Charisma-based.

Summon Undead (Su): A Nightwalker can summon undead creatures once per night: 7–12 Shadows, 2–5 Greater Shadows, or 1–2 Dread Wraiths. The undead arrive and serve for 1 hour or until released.
Skills: *When hiding in a dark area, a Nightwalker gains a +8 racial bonus on Hide checks.

TACTICS
The Nightwalker is an exceedingly intelligent foe that makes the best use of all its abilities. It favors using its spell-like abilities to divide and disable its enemies, then closing to melee with opponents it has isolated from their allies.

Prior to combat:
The Nightwalker keeps its see invisibility power active most of the time. It uses haste and invisibility to prepare for battle.

  • Round 1: Move to within 30 feet to make use of gaze attack and strike with confusion or hold monster, coupled with a quickened unholy blight.
  • Round 2: Hit a spellcaster with finger of death and another quickened unholy blight.
  • Round 3: Move up to engage the enemy and attempt to disarm an enemy fighter.
  • Round 4: Crush the disarmed weapon (or use gaze attack if disarm attempt failed).
  • Round 5: Full attack against the unarmed foe.



Monsters killed by Evil Geek
  • 6 Baby Flame Giant
  • 11 Baby Frost Giant
  • 158 Bandit
  • 8 Barktomi Fighter
  • 5 Barktomi Raider
  • 7,014 Bear
  • 88,542 Bronze Golem
  • 1,004 Brown Toad
  • 89 Bunny
  • 665 Cave Dragon
  • 19,489 Cave Goblin
  • 5,079 Cavelurk
  • 332 Chicken
  • 7,172 Cougar
  • 353 Deer
  • 1 Dennech Cehuvah
  • 161 Drop Bear
  • 2 Elder Ash
  • 18,524 Elephant
  • 102 Elven Mage
  • 9 Faerie Lord
  • 29 Fairy
  • 15 Firbolg Giant
  • 190 Fox
  • 573 Frog
  • 5 Ghost
  • 1,677 Giant Black Bat
  • 7,703 Giant Bomb Beetle
  • 7,788 Giant Bug Beetle
  • 7,774 Giant Ravager Beetle
  • 192 Giant Salamander
  • 31 Gold Golem
  • 179 Griffin
  • 1,346 Grizzly Bear
  • 1,170 Grue
  • 1,531 Hawk
  • 19,247 Hobgoblin
  • 88,554 Iron Golem
  • 25 Killer Bunny
  • 62,820 Killer Vine
  • 1 King Bear
  • 10 Lightning Elemental
  • 11,781 Lion
  • 62,624 Living Oak
  • 152 Lizardman Zombie
  • 86 Maanvaki Scout
  • 49 Maanvaki Shaman
  • 193 Maanvaki Warrior
  • 44,704 Marakite Mage
  • 25,896 Marakite Master
  • 45,988 Marakite Trainee
  • 17 Marossian Slave Warrior
  • 203 Minotaur
  • 673 Mountain Goat
  • 710 Mountain Lion
  • 23 Nagaromi Infantry
  • 327 Nagaromi Miner
  • 1,463 Nagaromi Scout
  • 17 Nagaromi Spearman
  • 344 Nagaromi Woodcutter
  • 11 Ona Spearman
  • 6 Ona Warlord
  • 15 Ona Warrior
  • 46 Parrot
  • 182 Pirate
  • 6 Pirate Admiral
  • 49 Pirate Captain
  • 94 Pirate Grenadier
  • 1 Quarter Master
  • 1 Raging Tree
  • 21,566 Rhizard
  • 5,221 Rhizard Plunderer
  • 12,107 Rhizard Prowler
  • 64 Saphirik Warrior
  • 11 Sjirkomi Cook
  • 5 Sjirkomi Shaman
  • 10 Sjirkomi Soldier
  • 268 Squirrel
  • 88,581 Steel Golem
  • 1 Thief
  • 30,842 Turtle
  • 107 Vampire
  • 1,628 White Bat
  • 13,777 Wild Elven Gatherer
  • 13,813 Wild Elven Hunter
  • 134 Willow
  • 273 Wolf
  • 46 Yeti


Card stats for Evil Geek
  • wins - 2 losses







So Evil Geek huh... Does that mean ur gonna kill me with ur thick glasses




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