GUILD GREENHOUSE INFORMATION
Growing times of crops
During winter it takes three hours less to grow crops than in summer.
The time the crop is ready is calculated from the moment you set the Greenhouse.
The growing times are rounded up to 5 minutes, this means a crop will be ready at either xx:00, xx:05, xx:10 ...
Example: wheat set at 11:08 will be ready at 16:10 the next day during summer, or 13:10 during winter.
Summer | 27 Hours | 29 Hours | 30 Hours | 31 Hours | 33 Hours | 34 hours | 35 hours | 39 hours |
Winter | 24 Hours | 26 Hours | 27 Hours | 28 Hours | 30 Hours | 31 hours | 32 hours | 36 hours |
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Items needed to plant a full greenhouse
crops marked * require equal amounts of plant food and seed. They also need you to have completed the required quest before you can plant.
Double Picks
Double picks start when you are more than 50 levels above the minimum level needed to pick that crop. e.g. Wheat and Parsnips start at level 51, Jalapenos start at level 53. They only occur in guild greenhouses.
Once you have reached the required level, you will occasionally see the picking message twice, once below the other. You will gain two crops, but the contents of the greenhouse will only go down by one.
You get around half a percent of extra crops for each level beyond 50 levels, so, for example, at harvesting level 70 you would expect to see the message about 10% of the time, and get a total of around 10% extra crops when picking wheat in a guild greenhouse.
Use the formula n = (L-(50+S))/2
where L is your harvesting level, S is the starting level needed to pick the crop, and n is the extra percentage of yield you should expect (provided it is positive).
Guild Greenhouse Rot.
These are my calculations for rot in guild greenhouses. I have not investigated whether there is rot in random harvests or public greenhouses; if there is it may follow different rules.
Rot starts occurring in guild greenhouses six hours after the crop is ready, provided there are still crops left to be harvested.
Rot events occur on the hour and the half hour thereafter. This means that a crop that is ready at xx:00 or xx:30 will get its first rot event exactly 6 hours after it is ready, with subsequent rot events each 30 minutes thereafter. A crop that is ready at xx:05 or xx:35 will not get its first rot event until 6 hours and 25 minutes after it is ready, and then each 30 minutes thereafter. This means that planting just after the hour or half hour is ideal if you are anticipating any rot to happen.
At each rot event (i.e. every half hour) you will lose 1% of the remaining crop, rounded up. If you are picking at the time, you should notice the remaining crops left in the greenhouse drop by this amount without affecting your inventory. The amount lost to rot will not appear in your guild logs, although if all pickers are below the level to get double picks then the total rot can be deduced after picking is finished.
Example: You plant 250 mushrooms into your 1000 capacity greenhouse, filling it. It is winter, so this will be a 24 hour crop. You had set the greenhouse at 00:12 on Sunday so your crop will be ready ready at 00:15 on Monday.
You completely forget to pick your greenhouse. The first rot event will be at 6:30 on Monday, and as there are 1001 mushrooms in the GH you will lose 11, leaving 990 left in the greenhouse. At 7:00 on Monday you will lose another 10, bringing the remainder down to 980, and for four hours you'll lose another 10 every half hour until 11:00 Monday, when you will be down to 900 left. At 11:30 you will lose 9, then every half hour for the next few hours you will lose another 9, then 8 and so on. You will be down to less than 700 remaining crops by the end of Monday when your crops have been ready for a whole day. The loss gradually slows over the week and assuming you have picked none in the meantime, you will still have 100 remaining at 06:30 on Saturday. The final 100 will take 50 hours to rot away, meaning that the last mushroom should disappear at around 8:30 on Monday – over a week after it was originally ready.
As you can see from the above, rot matters a lot more when you have a lot of crops in your greenhouse. Just getting the numbers down to a few hundred left before rot sets in will save you a lot of wastage. Also worth noting that once you get down below 200 left, the rot rate is really so slow that it's not worth worrying a great deal about.
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