Magic
You need a
Spellbook equipped for training this skill. You will find a man at Haldos Outpost asking if you want to practice Magic. Every spell that you will learn requires certain items. You don't need a
Spellbook to cast a spell after you have learned it. You can cast a spell anywhere you like with the exception of shock, it can only be cast during combat.
Any spells to be learned above level 20 require you to have an
Advanced Spellbook equipped.
You gain MP and HP every 5 minutes, the default is 1 but can be increased.
There is also the option to cast multiple spells of the same kind at a time. This does add 1 second to the total casting time and also reduces spell duration by 1 minute.
Magic Spells can be learned on every odd level of Magic, and is in no way based on spell levels
Multiple spells casting time: Normal_spell_timer + (Normal_spell_timer +3) x (Quantity_of_spells_casted – 1)
for example if your base spell casting time is 25 and you`re casting 10 spells, the timer would be: 25 + (25+3)x(10–1) = 277
Known Spells:
To find details about the level that is needed to learn a spell and what is needed for the quest please go to that specific spell's page.
Base Spells
You gain a new spell every 2 levels, at first only the spells in the Base Spells but then you'll get to choose to go down one of the paths and learn only spells in that Strain.
| Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
| Meditate | 1 | Non-Combat | Heals your HP (4 + Spell level). | 5 MP | 15 | 10 | 7 |
| Shock | 3 | Combat | Damages enemies (5 + Spell level to 7 + Spell level*2)? | 8 MP | 24 | 16 | 12 |
| Restore | 5 | Both | Instantly heals HP (4 + Spell level). | 8 MP | 24 | 16 | 12 |
| Heal | 7 | Non-Combat | Heals a chosen target in the same location (3 + spell level) | 5 MP | 15 | 10 | 7 |
| Excite | 9 | Non-Combat | Temporarily gives +5 speed to a chosen target. | 10 MP | 30 | 20 | 15 |
World Strain
Spells that effect the world around you.
| Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
| Master Chef | 11 | Non-Combat | Temporarily gives -1 Burning rate to a chosen target. | 10 MP | 30 | 20 | 15 |
| Super Smith | 13 | Non-Combat | Temporarily gives +1 smithing success rate to a chosen target. | 10 MP | 30 | 20 | 15 |
| Fisher | 15 | Non-Combat | Temporarily gives -3 Fishing time to a chosen target. | 10 MP | 30 | 20 | 15 |
| Chief Crafter | 17 | Non-Combat | Temporarily gives +1 Crafting success rate to a chosen target. | 10 MP | 30 | 20 | 15 |
| Item Shield | 19 | Non-Combat | Temporarily gives +1 Monster Drops to a chosen target | 10 MP | 30 | 20 | 15 |
People Strain
Spells that effect people.
| Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
| Chopper | 11 | Non-Combat | Temporarily gives -3 Woodcutting time to a chosen target. | 10 MP | 30 | 20 | 15 |
| Digger | 13 | Non-Combat | Temporarily gives -3 Mining time to a chosen target. | 10 MP | 30 | 20 | 15 |
| Eagle Eye | 15 | Non-Combat | Temporarily gives +2 Gem Finding to a chosen target. | 10 MP | 30 | 20 | 15 |
| Gatherer | 17 | Non-Combat | Temporarily gives -2 Harvesting time to a chosen target. | 10 MP | 30 | 20 | 15 |
| Hot Hands | 19 | Non-Combat | Temporarily gives -3 Cooking time to a chosen target. | 10 MP | 30 | 20 | 15 |
At lvl 21 magic you will be able to start learning the other magic path
Level 31 Magic Continues here
| Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
| Beast of Burden | 31 | Non-Combat | Temporarily gives +500 Carrying Capacity to a chosen target. | 15 MP | 45 | 30 | 22 |
Magic Training Group:
When you reach level 20 magic you can
train magic at Haldos Outpost. MP cost is 1 and XP gains is 15 for skill and 5 for character. Time taken to cast is 60 – (magic level/2 [rounded up]) seconds. Each cast will count towards training your Meditate spell. A spellbook is not needed.
You walk in and find a group sitting in a circle. One of them explains «We meet here to train magic using the Meditate spell, by working together we can recapture most of the MP used to cast it to allow training for longer on a limited amount of MP!!
Equipment:
| Lvl. Req. | Item Name | Item Class | Effect |
| none | Herbal Tea | Food | +1 MP Restore for 35 minutes |
| none | Magic Fishstick | Food | +4 MP |
| none | Mint Tea | Food | +6 MP |
| none | Mushroom | Food | -3 Casting Time for 15 minutes |
| none | Spellbook | Equipment | Enables learning spells |
| Magic 5 | Stick of Mental Resolve | Equipment | +2 Defense, +1 MP Restore |
| Magic 10 | Crystal Ball | Equipment | +2 MP Restore |
| Magic 10 | Gordian Knot | Equipment | +1 Defense, +3 MP |
| Magic 10 & CH 20 | Elven Charm | Equipment | +5 Max MP |
| Magic 15 | Ring Of Power | Equipment | +1 Defense, +3 Max Spell Damage |
| Magic 15 | Voodoo Staff | Equipment | +2 Defense, +1 MP Restore, -1 Spell Cost |
| Magic 15 | Wizard Robes | Equipment | +1 Defense, +1 Agility, +1 Max Spell Damage, +2 Magic Defense |
| Magic 15 & CH 25 | Thinking Cap | Equipment | +1 Defense, +6 MP, +1 Speed |
| Magic 15 | Bloody Staff | Equipment | +3 Defense, +3 MP Restore, +3 MP |
| Magic 20 | Elven Focus | Equipment | +3 Defense, +3 Max Spell Damage, -2 Magic Defense |
| Magic 20 | Advanced Spellbook | Equipment | Enables learning lvl 20+ spells, +1 Magic Defense |
| Magic 25 | Mood Ring | Equipment | +1 Defense, +3 MP, -1 Casting Time, +1 Max Spell Damage |
| CL 5 | Nagaromi Shield | Equipment | +3 Defense, +1 MP |
| CL 5 | Nagaromi Sword | Equipment | +6 Attack, +1 MP |
| CL 5 | Sjirkomi Mask | Equipment | +1 Attack, +1 Defense, +3 MP |
| CL 10 | Ceremonial Dagger | Equipment | +1 Attack, +2 Magic Defense |
| CL 15 | Bug Horn Necklace | Equipment | +3 Attack, -2 Defense, +3 MP |
| CL 30 | Helm of Power | Equipment | +4 Defense, +5 MP |
| CL 40 | DwarvenMask | Equipment | +2 Defense, +3 Magic Defense |
| CL 40 | DwarvenBoots | Equipment | +4 Defense, -3 MP, +2 Magic Defense |
| CL 40 | DwarvenShield | Equipment | +3 Defense, -1 Agility, +4 Magic Defense |
| CL 50 | FlamingTiara | Equipment | +1 Attack, +3 Defense, +3 Magic Defense, +3 HP |
| CL 65 | PolathurnHelm | Equipment | +5 Defense, -3 MP, +3 Magic Defense |
| CL 65 | PolathurnBoots | Equipment | +6 Defense, -4 MP, +5 Magic Defense |
| CL 65 | PolathurnShinGuards | Equipment | +6 Defense, -4 Max Spell Damage, +4 Magic Defense |
| CL 65 | PolathurnMask | Equipment | +2 Defense, +6 Magic Defense |
| CL 65 | PolathurnGreenBoots | Equipment | +6 Defense, +5 Magic Defense, -2 MP |
| CL 65 | PolathurnGloves | Equipment | +6 Defense, +5 Magic Defense, -4 MP |
| CL 65 | PolathurnShield | Equipment | +6 Defense, +5 Magic Defense, -1 Agility |
| CL 65 | PolathurnBreastPlate | Equipment | +11 Defense, +5 Magic Defense, -1 MP Restore |
| CL 65 | PolathurnMirrorShield | Equipment | +8 Defense, +8 Magic Defense, -1 Agility |
| CL 65 | PolathurnFullPlate | Equipment | +16 Defense, +6 Magic Defense, -1 MP Restore |
Spell levels:
Casts needed to get to level.
-Krysta the fox
Expanding on what Krysta says, it seems that spells have the same XP needed to level as the Magic skill does, but just give themselves twice as much XP as they give to magic. Thus, while it takes 18 castings of Meditate to reach level 2 magic, it takes only 9 to reach level 2 Meditate. –
Vertumnus 1
Casts to get spell level = [exp for the level you want to get] – [exp lvl you have] / ([magic exp you get per cast] * 2)
–
Veridis
Examples:
we want to get lvl 5 Super Smith 30 exp per cast
3,248(lvl5)-1,812(lvl4)=1436
exp per cast = 30*2=60
1436/60=23,933 = 24
so you have to cast it 24 times
oskar8
The 5 minutes countdown of MP regeneration will be restarted each time you get hit. so you wont be gaining any MP if you keep getting hit within the 5 minutes countdown.
– tochan