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Old ideas archived, some will be in the next big update and others maybe just aren't going to work but this page was getting kind of hard to go through so I have sorted through them and am starting with a clean slate here, but feel free to keep adding new stuff to the list


Training Equipment.


Floppy Hat

Character level Required : 35
Combat level Required : 15
Speed level required : 25

Equiped on : Head
Modifiers : -10 Defence | -10 attack | -10 agility | -10 speed | +2 speed xp
Durability : 270

Crafted

Nation to Craft : Any

Crafting Level Required : 40
materials to craft : 4 fox tails | 2 animal skins | 3 animal pelts | 3 rope
Weight : 18

Crafting XP 540 Success 270 Fail

Visual appearance : an akward and large hat with strange objects that bounce around while a person runs



Metal Blobs

Character level required : 70
Combat level required : 35
Speed level required : 45

Equipped on : Feet
Modifiers : -30 defence | -30 attack | -30 agility | -30 speed | +6 speed xp
Durability : 8900
Weight : 60 stones

Nation to Smith : Any

Smithing Level Required : 60
Materials to Smith : 30 steel bars | 4 animal pelts

Smithing XP : 1500 Success | 750 Fail

Visual Apperance : Large mounds of steel with a rounded bottom and tappered shapping going up around the wearers
ankles and calf



Gem of Seeking
Needed to make: 80 Smithing, 40 magic, neutral citizenship just because I think neutral needs fleshing out.
Mats: 1 Jade, 1 bronze bar, 1 hardwood log, 20 MP
Use: Level 15 Finding, vanishes after one use
XP for making: Smithing: 300 SA 60 FA magic: 60xp
1 use only


The Stick
Crafting 60, 30 magic, any nationality
Mats: 1 log (or a new type of log, if that's in the works), 5MP
Use: level 20 heal, any one target in town
XP for making: Crafting 100 SA 50 FA, Magic 15
1 use only


Shells of Teleportation
Crafting 80, Magic 40, neutral citizenship
Mats: 2 shells, 15 MP
Use: level 18 teleport
XP for making: Crafting 300 SA, 150 FA, Magic 45


Balalaika https://en.wikipedia.org/wiki/Balalaika
Crafting 60, any nationality or neutral
Mats: 8 log (or a new type of log, if that's in the works) 1 sharp tooth, 2 bronze bars Or catgut, if you want to make that, (make some violins too maybe, classic guitar :shrug:)
Use: Replace banjo, -4 or -6 crafting.
XP for making: Crafting 300 SA 150 FA
Used by: Crafting 80 (violin or guitar for 70 smithing, maybe.)


Koanda Invasion – Invades Port Baron when bamboo comes in. Failure to defeat eliminates bamboo crop, like the bird invasion can in UM.

Koanda Warrior
HP: 130
Attack: 120
Defense: 80
Magic Defense: 10
Speed: 55
Agility: 115
Exp: 145
Drops: Sharp Teeth, Raw Meat, Steal Axe, Bamboo

Koanda Spearman

Monster: Yeti
HP: 100
Attack: 70
Defense: 53
Speed: 19
Agility: 65
Exp: 90
Drops: Maybe a bamboo spear, Raw Meat, Sharp Teeth, Bamboo

Koanda Paladin
HP: 160
Attack: 140 (Also strong Shock Attack)
Defense: 100
Magic Defense: 60
Speed: 75
Agility: 165
Exp: 145
Drops: Raw Meat, Sharp Teeth, Myth Gear, Tinran Scepter, Bamboo


Dragon Bait
crafting 60 Odtoni
Mats: 3 bamboo 2 garlic 2 sage
Use: +1 Dragon Finding 40 minutes. Increases dragon monster rate. Dragons include Baby, Cave, Rhaedrhothe, Amber, Silver, Gold, and White
XP for making: S = 360 EXP F = 180 EXP 


Sweet fish slurry
cooking 60 neutral
Mats: 1 striped marlin, 1 empty bottle, 2 sugar
Use: -1 timer on plant food, 20 minutes
XP: 166 For S 80 For F 



Signal Tower
Guild Building Construction 60
Mats: 50 glass, 200 iron bars, 5000 stone blocks, 500 lumber
Use: Allows ally guilds to see raid warnings




Holiday Pie
Holiday drop
Use: +15 Spell Length for 10 minutes



Squid
Fishing 50 spot
50/50 chance of catching (SA = 70 FA = 35 G = 33).
Can be made into 20–30 bait each at bait stand (Skill = 30, Guild = 14). Drops some beaks.



Venomed Falchion
+13 Attack +3 Speed +4 Poison Damage

Required Combat 75

Crafting:
2 Bottles of Poison
5 Poisoned Fang
1 Tinran Falchion



Venomed Dirk
+10 Attack +2 Poison Damage

Required Combat 75

Crafting:
1 Bottle of Poison
5 Poisoned Fang
1 Tinran Dirk



Peach Jam
Effect +100 speed 3 minutes.

Efr Cook level 53 success at 7, = soup timer 83 base (to start at level 53)

3 peach
10 sugar
1 empty bottle
1 lumber



Item: Crab
Level 65 Fishing (Ithsharian)
Materials Required:
Crab trap + 1 bait

Item: Crab Trap
Crafting Level: 50 (Ithsharian)
Mats: 2 Steel Bars, 4 Lumber
Exp: 260 Success / 130? Fail
Use: Catching Crab, breakage as per lobster traps



Item: Crab
Can be made at Cooking Level 37 (Ithsharian)
Materials Required: (Plus tool of type Tinderbox)
Produces: 1 Crab Meat (100%)
1 Shell, (20%)
1–2 Claw, (70%/30%)



Item: Crab Meat
Weight: 1 stones
Class: food
Effects: +5 hp



Item: Crab Salad
Weight: 4 stones
Class: food
Effects: +3 Crafting Success for 10 minutes
Can be made at Cooking Level 52 (Ithsharian)
Materials Required: none

2 Crab Meat
1 Green Sauce
1 Spinach



Item: Baked Beef with Vegetables
Weight: 3 stones
Effect: +1 double pickings
Can be made at Cooking Level 65 (Ithsharian)
1 Ground Meat
1 Roasted vegetables
1 spice mix



Item break notification in chat:
Red, as when a player gain an odd level and it shows only the player. I'm almost never looking to see that break notification.



Ironwood Forests

Level 50 Neutral – new land – story of discovery

Drops 1–2 Hardwood
Chance to drop 1 Ironwood Log
Tiny chance for Ironwood Seed
Drops Melon
Base timer (high level ashia forest)*3
skill xp 120
char xp 50


Level 65 Neutral Island – neutral only ?

Drops 1–3 Hardwood logs
chance to drop 1–2 Ironwood logs
small chance for Ironwood Seed
Drops coconut
baser timer (level 50)*1.20
Skill xp 138
char xp 58

Level 80 Erfdarian

drops 1–5 hardwood logs
chance to drop 1–4 Ironwood logs
Low chance for Ironwood Seed
Drops Erf Fruit
Base timer (level 60)*1.2
Skill XP 159
Char XP 67



(new ideas added on 4/24)


(names and values are changeable, just presenting the ideas here)

• card deck belt clip / card deck holster
> increases card drop rate
> three tiers:
> > > tier 1: starter's (base name), +7.5% drop rate
> > > > > crafted: animal hides x2, rope x1, nagaromi belt buckle x1, cards clip x1
> > > > > image: a basic handmade small leather satchel attached to a basic handmade leather belt
> > > tier 2: collector's (base name), +10% drop rate
> > > > > crafted: (tier 1 item) x1, snakeskin x2, iron bar x1, ivory x1
> > > > > image: same as T.1 but less ragged, a bit darker, and a box instead of a satchel
> > > tier 3: master's (base name), +15% drop rate
> > > > > crafted: (tier 2 item) x1, scaly hide x2, pearl x1, sapphire x1, diamond x1
> > > > > image: same as T.2, but lavish/regal looking, with dark pearlescent belt, sapphire-adorned box


• grindstone / whetstone
> consumable, destroyed after one use
> grants 30 minutes of “sharpened equipment”
> > > working timer -3 for mining, woodcutting, crafting
> > > gives a 30% chance to obtain 1–2 additional resources when mining or woodcutting
> > > increases damage dealt to enemies by 10%
> > > cuts equipment durability in half for this duration
> crafted: stone block x1, log x2, iron bar x2!!