Movoda Manual - PlayerOwnedKingdom

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Before I begin, I would like to point out that in no way do I expect this to happen. This would alter the way Movoda is played quite a bit in my opinion. However I feel this would add a new aspect to the game instead of adding new islands etc that would give both new and old players something to enjoy.

My Proposal...

Initially I wanted to make this a player owned house system for all players of the game new and old to have a chance to have a vessi sink for those with alot of it, or to give those that don't have vessi the opportunity to show their worth and train skills. However I feel that this would be a great group effort for guilds. It's not meant to replace guild buildings by any means or to end guild wars. Just an extra side area for guild members to work together for a common goal. All items collected will be in numbers according to the size of the building and will be small enough to not mess up the economy of the game in any way.

It will involve a new skill with a name to be decided on by whoever decides that.

Buildings below will show the level required to make them, the description of them, what benefits will come about, and what disadvantages it will have.

To get your Kingdom you must first either pay the queen 10,000 vessi to gain your plot of land or do a quest. This is the descretion of the one doing the coding.

Buildings

Headquarters

Level 1
Small Hut
Requires 500 Stone Blocks and 1,000 wood. Cost to build is 100 vessi.
This building is the base of your operations. It will work only from level 1 to level 10 of the skill. After you reach level 11 the only option when you choose this building is Upgrade

Level 11
Large Hut
Requires Small Hut 1000 Stone Blocks and 1500 Wood No vessi required to do upgrade.
This building is the base of your operations. It will cover buildings that are level 1 up to level 30 of the skill. After reaching level 31 the only option when you choose this building is Upgrade (repeated from above)

Level 31
Keep
Requires Large Hut 5000 Stone Blocks and 2500 Wood A quest must be completed to gain the ability to have this building.
This building is the base of your operations. You are only allowed to have buildings from level 1 to level 50 of the skill. Upon reaching level 51 this building will be obsolete and will have to be upgraded before being able to use your kingdom again.

Level 51
Small Castle
Requires Keep, 30000 Stone Blocks and 20000 Wood. A quest must be completed in order to gain the ability to use this building type.
This building is the base of your operations for your Armory, Blacksmith, Walls, Towers, Barracks, Storehouses etc. It will become obsolete at level 80 of the skill and must be Upgraded at level 81 to the last upgrade.
This building does not protect your Ponds, Forests, Quarry's, Farmlands, Ranches, or anything else that is outside of it's walls. Additional protection for those areas are the sole responsibility of the Noble of the castle to provide protection. Details Below.

Level 81
Fortress
Requires 100,000 Stone Blocks and 75,000 Wood. A quest must be completed in order to gain the ability to use this building type. This is the last upgrade available.

Farming

Small Garden
Level 2
Can only plant 100 of a crop. Level 1–10 crops only.
Requires 100 Iron Rods and 100 Mackeral or Bass (Fertilizer these will last for 10 plants then it will say you need to add fertilizer before planting)
Also Requires digging your plot (Mining skill)
60 seconds each dig, 100 digs to plant

Return of crops is the same as normal. All gathering rules apply.

Small Greenhouse
Level 12
Can plant 200 of a crop. Level 1–20 Crops only.
Requires 200 Steel Rods and 500 Haddock, Tuna, or Shark (Fertilizer) Will last for 25 Plantings then more will need added before you can use it.
Requires digging your plot
70 seconds per dig 200 digs needed before you can plant.
Crop return and gathering rules will be same as now.