Movoda Manual - D3LtasCardGameExplained
©2007 Ninja Squirrel Designs
The basics of the whole game is that you have to imagine the board as a grid.
_|_|_
_|_|_
_|_|_
Now, you notice how your cards have letters on them, such as A, B, C, AB, BC, etc. When you start the game you either pick rows or columns. You choose which letters go in which row/column
Say you chose this for columns:
A|_|_
_|B|_
_|_|C
it would translate to this:
A|B|C
A|B|C
A|B|C
Now, say the other person chose this for rows:
_|B|_
A|_|_
_|_|C
It would translate to this:
B|B|B
A|A|A
C|C|C
The goal of the game is to try to figure out where corresponding rows/columns intersect
So, the board looks like this now:
AB|BB|BC
AA|AB|AC
AC|BC|CC
The ONLY spots on that board that count are the AA, BB, and CC spots.
If you put a card that has an A, AB, AC, or ABC on the AA spot, you will get double points for that spot. The points are determined by the number on the card. So if you put a 6A on that spot you will get 12 points. However, if you put a B, BC, or C card on that spot you will only get face value points for that card. So if you put a 4B down you will only get 4 points.
In case of a tie, the person who won 2 spots wins. So if I get 12 points and I only won the AA spot but someone else gets 12 points and they won both the BB and CC spot then they win.
Also note that your opponant's board is upsidedown to your board. I kept them the same way here for simplicity's sake.