Movoda Manual - DamienMarlock/town

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Towns



Town will only be limited to size and building depending on what the town members want to put into it. Each town can only have 1 type of building/work area but will never grow without the support of the entire town as a whole. Do you want to play for a year and still be a small town or a large metropolis? The choice is yours

*Note* There will be main towns like normal to be able to train skills and collect resources. You cannot start a town without a bit of experience under your belt.

Town Names



Town Names must be original and unlike in other games cannot have names like One, X, SAS, Sanity's Requiem etc. Sorry guys but this idea will make the game more realistic so we can put forth the effort to actually adding in some good thought out names.

Physical real life town names are also not accepted. Names like Andoria, Marshon, etc etc would be acceptable. Fantasy type names :P

Skills



Skills will also have a large impact on the game now as well. Before you just trained your skill, dropped off items to help your guild, and leveled up the guild as you leveled then built your guild buildings that you could. BORING

How would you like to work as a Horseshoe outfitter and make money from it, or work on a skill called Repairing and have others come to you to do repairs instead of some random NPC?

This idea will put the members in full control of their town. Awesome huh? Well read on then.

Things to come


Links to different sections so it's not all cluttered


Level 5–10 of the town


Added NPC detail



Guilds



Instead of adding Guilds into the game for people to join and they just mindlessly build it up as they level the guild up here is an alternative. The new guild additions won't be your typically thought guild at all. These guilds will have quests for you to do and advance in ranks in them.

Different Guild Types


Fighters Guild

Alchemists Guild

Blacksmiths Guild

Repairers Guild

Armorers Guild


Farmers Guild

Links to guild pages will show in white letters



Starting the town and buildings per level



Requirements to start the town



Level 20 Character or 60 Total Levels depending on the level system.
50,000 gp (Or current monetary unit of the game) to buy a land deed with the allotment to add 20 buildings.

Only one type of building is allowed. As you progress your level 2 buildings will take over the Level 1 building slot



Town Buildings


Buildings Available For Town Level 1


Town Hall


Requirements
4,000 Stone Blocks
2,000 Lumber

Town Hall allows you to Recruit members into the town once it is completed.
Having several people help you out to build these buildings would be great so you don't have several towns built all over the map.


Level 1 Residences


Requirements
8,000 Lumber
Can house up to 100 People

Residences are required to have town members, both NPC and Player Characters. Players that set up Residence in town will be alotted a player owned house. Members of the town will get their house free of charge.

House details
20 Houses reserved for Player Characters of that town
30 Houses reserved for NPC characters who take up residence in that town.
50 Houses available for Purchase to Non NPC's or members of the town. Non Member housing units will cost from 1,000 to 5,000 gp depending on size

Only 1 House per person per town.




Buildings Available For Town Level 2


Level 1 General Store


Requirements
1,000 Stone Blocks
4,000 Lumber

You stock your General Store with items to sell. 5,000 Max Capacity on Items sold. Items will not include Armor, Weapons, or Alchemy items.

Level 1 Blacksmith


Requirements
8,000 Stone Blocks

You can make Smelt your bars and Smith Items here, as well as sell them.
Bronze only items

Level 1 Armor Shop


Requirements
8,000 Stone Blocks

You can make armor here as well as sell armor
Bronze Only Items

Buildings Available For Town Level 3


Level 1 Apothecary


Requirements
4,000 Lumber
1,000 Stone blocks

You can make Alchemy items here as well as sell them.
There will also be a small shop here where you can buy ingredients and sell finished potions and such to. Random Generated stock of ingredients will be small but will be marked with an * so that you know those items are permanent to buy.

Apple Orchard


Requirements
10,000 gp Paid to the Farmers Guild

The Farmers guild will dispatch members of the Guild to plant your orchard for you.
The town Leader will be notified when the job is in progress and will get an update every 12 hours on the status of the planting.
Once the Orchards are planted there will be a 36 hour waiting period until they can be picked.
After that there will be a 24 hour wait time after the last apple is picked before they will be ready to pick again.
Apples start to rot on the trees after 30 hours of not picking them.

Level 1 Bait and Fish Supply Shop


Requirements
5,000 Lumber
Small Pond

Sells Bait, Rods, Nets, Fishing Boats, Anchovies, Sardines, Bass, Mackeral

Small Pond


Requirements
Cost 10,000 gp Paid to the Fishers Guild

Fishers Guild will send Members out to stock your Pond with fish.
There will be a 24 hour waiting period before you can fish in your pond after it has been stocked

Fish that can be caught


Anchovies: Level 1 Fishing. Caught with a Net (1 to 2 fish per catch)
Sardines:Level 5 Fishing. Caught with a Net (Can also catch Anchovies. 1–2 Fish per catch)

Level 2 General Store


Requirements
1,000 Stone Blocks
4,000 Lumber

Can Sell up to 10,000 Max Capacity worth of items in the shop.
Same rules apply as a Level 1 General Store.


Buildings Available For Town Level 4


Small Mining Shaft


Requirements
10,000 Silver Paid to the Mining Guild

The Mining Guild will send out members to locate a small shaft near your town but still on your lands.
Must wait 24 hours after blasting is completed to use your mine shafts.
Tin, Copper, and Stone Blocks can be mined here. Random Gems can be found as well.

Kitchen Level 1


Requirements
5,000 Stone Blocks
5,000 Lumber
250 Bronze Bars For Stove

Can cook up to level 10 foods
Must supply your own lumber and cooking utensils

Ranch Level 1


Requirements
10,000 Lumber
1,000 Stone Blocks
1,000 Bundles of Hay


Hay can be gotten from the Town option Working in the fields.
For each amount of time spent you get 1 Bundle of Hay.
Working in the fields will go towards the Farming Skill
Each real time week you will have to restock the Ranch with 500 Hay to keep your animals fed or they will die and you will have to buy more.

Animals


Horse
-20 Seconds on your travel timers.

Remember to always check the durability of the animal after the end of the day.
Feeding your animal 1 Bundle of Hay will increase it's durability by 50 points

Repairing Skill



What can I say about this skill that would give it any type of Con to all the Pros that it has? Nothing that I know of.

How it works



At level 1 you can do repairs on Bronze Daggers, Hatchets, and Pickaxes. So go dust them off do a bit of work then come back and do some repairs.

At level 1 you would be able to repair 1 Durability on the item each time the counter goes down. Here is an example.

Bronze Pickaxe: Durability 10/200, 4/4 Uh oh your pick is gonna break soon better get that taken care of. Once you have your own repair shop in your town you can begin doing repairs. You go into your shop and choose the repair option. Choose the bronze pickaxe in your inventory and it will move it to the working screen and show the durability of the item. 60 seconds base timer to repair at level 1 for bronze and can go down to 15 second timers at level 45 Repairing. items may or may not be added to decrease the time more, but 15 seconds is your minimum timers no matter what.

Level 1 Repairing 0 exp. Need 500 for next level. Each Repair on a Bronze Pick, Hatchet, or dagger gives you 10 exp. So you repair your Bronze Pickaxe 50 times at 2 durability each repair (this will go up as your levels increase of course) Congratulations you are now level 2. Timer has been dropped to 59 seconds to repair and you can now repair 3 durability each time the timer goes down. Your pickaxe is now at Durability 110/200. Ready to finish it? 30 repair attempts at 3 durability each attempt will give you the 90 Durability that you are needed to finish off your Pick.

Now we will go on to explain what the 4/4 Means
If you could always repair items yourself so that they would never break then there would be no need for excessive items and such in the game am I correct? Smithers would be out of a job, we would go into recession, and the stock markets would crash. Would be horrible. That is where the Max Repair Durability comes into effect.


The highlighted 4 in this sequence 4/4 Is the maximum times that an item can be repaired to full capacity. So a Bronze Pickaxe has 200 max durability on it. So what this would end up being is that the item can be repaired up to 800 points before Finally breaking and being unusable. This makes it to where you don't have to rebuy a pick every time but at the same time you also won't be able to keep the item forever keeping the smithers and such from going out of business :) So you repaired your Pick for 190 points. Now your number will look like this. Bronze Pickaxe 200/200 2.1/4 The 2.1 stands for how many more times you can repair durability before it breaks. So you now have 210 more durability points to repair the item. So your best bet would be to get it down to 10/200 again, repair it and have .2/4 Max Repairs left. Then sell that sucker to an npc for discounted price, get it outta the game and buy a new one :P

Repairing will not be effective for someone to pay another person to do for them for bronze items. The cost of repairs would far exceed the cost of just buying a new one. But where does the repairer start at? That is why the repairing of bronze items is in place. They repair the items free at no cost if they do it for themselves and get the levels. Higher level items will require thousands of gp (or other monetary units) to buy the item even from a player. So the repair skill will most definitly be worth the cost then.

Say there is a special quest sword in the game that you can never get again that freaking owns. It has 100/15000 20/20 durability Has an attack of +40 and has other cool features. Would you really want that bad boy to break right away when the best sword for your level is a Mithril longsword that adds +20 attack? Heck no you wouldn't. Take that bad boy to an npc or player character and have them repair it for ya. :)