Movoda Manual - Magic

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Magic

Base Spells
World Strain Spells (Master Chef path)
People Strain Spells (Chopper path)
Further Spells
equipment

You need a Spellbook equipped for training this skill. You will find a man at Haldos Outpost (you need character level 10 to be able to access Haldos Outpost ) who asks if you want to practice Magic. Every spell that you will learn requires certain items. You don't need a Spellbook to cast a spell after you have learned it. You can cast a spell anywhere you like with the exception of shock, it can only be cast during combat.
Any spells to be learned above level 20 require you to have an Advanced Spellbook equipped.

Magic points or mana points (MP) are units of magical power (mana) that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. You get +1 MP per character level and +1 MP per magic level.

Max Mana = Magic Level + Character Level + 3 + Equipment Modifiers + Food Modifiers

You gain MP and HP every 5 minutes, the default is 1 but can be increased.

***Regenerating MP during combat is a special circumstance. If you suffer combat damage during the 5 minute period, then your MP regen will be cancelled and immediately a new 5 minute timer starts. In short, you need to be much stronger than what you are fighting to regenerate MPs during combat. (subject to more testing)
-Sequious
(updated)



Magic Spells can be learned on every odd level of Magic, and is in no way based on spell levels

Multiple spells casting time: Normal_spell_timer + (Normal_spell_timer +3) x (Quantity_of_spells_casted – 1)
for example if your base spell casting time is 25 and you`re casting 10 spells, the timer would be: 25 + (25+3)x(10–1) = 277

Multiple spells duration
Time reduction for each multiple spell casted – 30 seconds rounded up.

Base Spells

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Meditate 1 Non-Combat Heals your HP (4 + Spell level). 5 MP 15 10 7
Shock 3 Combat Damages enemies (5 + Spell level to 7 + Spell level*2)? 8 MP  24 16 12
Restore 5 Both Instantly heals HP (4 + Spell level). 8 MP 241612
Heal 7 Non-Combat Heals a chosen target in the same location (3 + spell level) 5 MP 15107
Excite 9 Non-Combat Temporarily gives +5 speed to a chosen target. 10 MP302015

World Strain

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Master Chef 11 Non-Combat Temporarily gives -1 Burning rate to a chosen target. 10 MP302015
Super Smith 13 Non-Combat Temporarily gives +1 smithing success rate to a chosen target. 10 MP302015
Fisher 15 Non-Combat Temporarily gives -3 Fishing time to a chosen target. 10 MP302015
Chief Crafter 17 Non-Combat Temporarily gives +1 Crafting success rate to a chosen target. 10 MP302015
Item Shield 19 Non-Combat Temporarily gives +1 Monster Drops to a chosen target 10 MP302015

People Strain

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Chopper 11 Non-Combat Temporarily gives -3 Woodcutting time to a chosen target. 10 MP302015
Digger 13 Non-Combat Temporarily gives -3 Mining time to a chosen target. 10 MP302015
Eagle Eye 15 Non-Combat Temporarily gives +2 Gem Finding to a chosen target. 10 MP302015
Gatherer 17 Non-Combat Temporarily gives -2 Harvesting time to a chosen target. 10 MP302015
Hot Hands 19 Non-Combat Temporarily gives -3 Cooking time to a chosen target. 10 MP302015

At lvl 21 magic you will be able to start learning the other magic path which requires an Advanced Spellbook to be equipped.

For those who originally chose the world strain:For those who originally chose the people strain:
Chopper at lvl 21Master Chef at lvl 21
Digger at lvl 23Super Smith at lvl 23
Eagle Eye at lvl 25Fisher at lvl 25
Gatherer at lvl 27Chief Crafter at lvl 27
Hot Hands at lvl 29Item Shield at lvl 29


Level 31 Magic Continues here

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Beast of Burden 31 Non-Combat Temporarily gives +500 Carrying Capacity to a chosen target. 15 MP453022

Level 33 Magic Continues here

Update: The level requirements listed from here on out are based on the earliest possible level that you could choose to learn any of these spells. – Macdaddy

Just a note, it was said in the forums that “No specific level requirements past 33, just spell prerequisites. I daresay any more spells added will fit into that tree somehow as well.” – FF

Once you get to level 33, you are given the option of three spells (Finder, Hands of Steel, and Tree Whisperer). By choosing any of these at level 33, they unlock two more spells at level 35. Once you hit level 35, you are given the option to learn either the two new spells that you unlocked, or the two previous spells that you passed over. By choosing a spell that you pass over, it unlocks one or two more spells. Which would mean that at level 37. you could either choose the one left over spell (from level 33) that you passed over, or the four spells that have been unlocked.

So by level 37 you can either have unlocked every spell (which you can then choose to learn one every other level) or you can have finished a spells strain or a combination of the two

The only spell this doesn't work for is Chain Lightning, which has two prerequisite spells

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Finder – Gold Book 33 Non-Combat Enables finding items for sale or in houses of the player. 20 MP604030
Hands of Steel – Red Book 33 Non-Combat -2 Smelting Time. 15 MP453022
Tree Whisperer – Purple Book 33 Non-Combat +1 Woodcut. 20 MP604030

Learning Hands of Steel Unlocks

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Nimble Fingers – White Book 35 Non-Combat -4 Crafting Time. 15 MP453022
Swift Hammer – Pink Book 35 Non-Combat -3 Construction Time. 15 MP453022

Learning Tree Whisperer Unlocks

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Green Thumb – Lilac Book 35 Non-Combat -3 Planting Time. 15 MP453022
Fish Caller – Cyan Book 35 Non-Combat +1 Fish Finding. 15 MP453022

Learning Finder Unlocks

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Teleport – Brown Book 35 Non-Combat Teleports player to another town. Distance based on level. 25 MP755033

Learning Teleport and Nimble Fingers Unlocks (This is confirmed)

Spell Level Type Effect Cost Skill Exp Char Exp Guild Exp
Chain Lightning – Black Book 41
. # MP###

Magic Training Group:


When you reach level 20 magic you can train magic at Haldos Outpost. MP cost is 1 and XP gains is 15 for skill and 5 for character. Time taken to cast is 60 – (magic level/2 [rounded up]) seconds. Each cast will count towards training your Meditate spell. A spellbook is not needed.

You walk in and find a group sitting in a circle. One of them explains «We meet here to train magic using the Meditate spell, by working together we can recapture most of the MP used to cast it to allow training for longer on a limited amount of MP!!

Food:


Item Name Item Class Effect
Herbal Tea Food +1 MP Restore for 35 minutes
Magic Fishstick Food +4 MP 
Mint Tea Food +6 MP 
Mushroom Food-3 Casting Time for 15 minutes
Quiche FoodEach spell cast in the next 30 minutes is lengthened by +5 minutes
Muffin Food +1 Max Mana for 40 minutes


Quest Rewards – The Journey:


Magic 15Staff of the Apprentice Equipment Left Hand, Right Hand -1 Casting Time, +1 MP Restore
Magic 20Black Staff Equipment Left Hand, Right Hand +2 MP Restore, -1 Casting Time, +3 Max MP
Magic 25Staff of Power Equipment Left Hand, Right Hand -2 Casting Time, +5 Max Spell Damage, +3 MP, +3 MP Restore
Magic 35Staff of the Archmage Equipment Left Hand, Right hand -1 Spell Cost, -2 Casting Time, +7 Max Spell Damage, +8 MP, +3 MP Restore


Equipment:


Lvl. Req. Item Name Item Class Item Slot Effect
Magic 5Stick of Mental Resolve Equipment Right Hand+2 Defense, +1 MP Restore
Magic 10Crystal Ball Equipment Tool Belt,Left Hand,Right Hand +2 MP Restore
Magic 10Gordian Knot Equipment Neck +1 Defense, +3 Max MP
Magic 10 & CH 20Elven Charm Equipment Neck +5 Max MP
Magic 15Ring Of Power Equipment Ring +1 Defense, +3 Max Spell Damage
Magic 15Voodoo Staff Equipment Left Hand, Right Hand +2 Defense, +1 MP Restore, -1 Spell Cost
Magic 15Wizard Robes Equipment Upper Body +1 Defense, +1 Agility, +1 Max Spell Damage, +2 Magic Defense
Magic 15 & CH 25Thinking Cap Equipment Head +1 Defense, +6 Max MP, +1 Speed
Magic 15Bloody Staff Equipment Left Hand. Right Hand +3 Defense, +3 MP Restore, +3 Max MP
Magic 20Elven Focus Equipment Left Hand +3 Defense, +3 Max Spell Damage, -2 Magic Defense
Magic 20Advanced Spellbook Equipment Accessory Enables learning lvl 20+ spells, +1 Magic Defense
Magic 25Mood Ring Equipment Ring +1 Defense, +3 Max MP, -1 Casting Time, +1 Max Spell Damage
CL 5Nagaromi Shield Equipment Left Hand +3 Defense, +1 Max MP
CL 5Nagaromi Sword Equipment Right Hand +6 Attack, +1 Max MP
CL 5Sjirkomi Mask Equipment Face +1 Attack, +1 Defense, +3 Max MP
CL 10Ceremonial Dagger Equipment Left Hand +1 Attack, +2 Magic Defense
CL 15Bug Horn Necklace Equipment Neck +3 Attack, -2 Defense, +3 Max MP
CL 30Helm of Power Equipment Head, Face +4 Defense, +5 Max MP
CL 40Dwarven Mask Equipment Face +2 Defense, +3 Magic Defense
CL 40Dwarven Boots Equipment Feet +4 Defense, -3 Max MP, +2 Magic Defense
CL 40Fancy Dwarven Boots Equipment Feet +4 Defense, -1 Max MP, +2 Magic Defense
CL 40Dwarven Shield Equipment Left Hand +3 Defense, -1 Agility, +4 Magic Defense
CL 50Flaming Tiara Equipment Head +1 Attack, +3 Defense, +3 Magic Defense, +3 HP
CL 65Polathurn Helm Equipment Head +5 Defense, -3 Max MP, +3 Magic Defense
CL 65Polathurn Boots Equipment Feet +6 Defense, -4 Max MP, +5 Magic Defense
CL 65Polathurn Shin Guards Equipment Lower Body +6 Defense, -4 Max Spell Damage, +4 Magic Defense
CL 65Polathurn Mask Equipment Face +2 Defense, +6 Magic Defense
CL 65Polathurn Green Boots Equipment Feet +6 Defense, +5 Magic Defense, -2 Max MP
CL 65Polathurn Gloves Equipment Gloves +6 Defense, +5 Magic Defense, -4 Max MP
CL 65Polathurn Shield Equipment Left Hand +6 Defense, +5 Magic Defense, -1 Agility
CL 65Polathurn Breast Plate Equipment Upper Body +11 Defense, +5 Magic Defense, -1 MP Restore
CL 65Polathurn Mirror Shield Equipment Left Hand +8 Defense, +8 Magic Defense, -1 Agility
CL 65Polathurn Full Plate Equipment Upper, Lower Body +16 Defense, +6 Magic Defense, -1 MP Restore
CL 65Tinran Scepter Equipment Left Hand +1 Attack, +3 Defense, -5 Magic Defense, +10 Max Spell Damage



Spell levels:


Casts needed to get to level.
-Krysta the fox

Expanding on what Krysta says, it seems that spells have the same XP needed to level as the Magic skill does, but just give themselves twice as much XP as they give to magic. Thus, while it takes 18 castings of Meditate to reach level 2 magic, it takes only 9 to reach level 2 Meditate. – Vertumnus 1

Casts to get spell level = [exp for the level you want to get] – [exp lvl you have] / ([magic exp you get per cast] * 2)
Veridis

Examples:
we want to get lvl 5 Super Smith 30 exp per cast
3,248(lvl5)-1,812(lvl4)=1436
exp per cast = 30*2=60
1436/60=23,933 = 24
so you have to cast it 24 times
oskar8