Magic
You need a
Spellbook equipped for training this skill. You will find a man at
Haldos Outpost (you need character level 10 to be able to access
Haldos Outpost ) who asks if you want to practice Magic. Every spell that you will learn requires certain items. You don't need a
Spellbook to cast a spell after you have learned it. You can cast a spell anywhere you like with the exception of shock, it can only be cast during combat.
Any spells to be learned above level 20 require you to have an
Advanced Spellbook equipped.
Magic points or mana points (MP) are units of magical power (mana) that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. You get +1 MP per character level and +1 MP per magic level.
Max Mana = Magic Level + Character Level + 3 + Equipment Modifiers + Food Modifiers
You gain MP and HP every 5 minutes, the default is 1 but can be increased.
***Regenerating MP during combat is a special circumstance. If you suffer combat damage during the 5 minute period, then your MP regen will be cancelled and immediately a new 5 minute timer starts. In short, you need to be much stronger than what you are fighting to regenerate MPs during combat. (subject to more testing)
-Sequious (updated)
Magic Spells can be learned on every odd level of Magic, and is in no way based on spell levels
Multiple spells casting time: Normal_spell_timer + (Normal_spell_timer +3) x (Quantity_of_spells_casted – 1)
for example if your base spell casting time is 25 and you`re casting 10 spells, the timer would be: 25 + (25+3)x(10–1) = 277
Multiple spells duration
Time reduction for each multiple spell casted – 30 seconds rounded up.
Base Spells
Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
Meditate | 1 | Non-Combat | Heals your HP (4 + Spell level). | 5 MP | 15 | 10 | 7 |
Shock | 3 | Combat | Damages enemies (5 + Spell level to 7 + Spell level*2)? | 8 MP | 24 | 16 | 12 |
Restore | 5 | Both | Instantly heals HP (4 + Spell level). | 8 MP | 24 | 16 | 12 |
Heal | 7 | Non-Combat | Heals a chosen target in the same location (3 + spell level) | 5 MP | 15 | 10 | 7 |
Excite | 9 | Non-Combat | Temporarily gives +5 speed to a chosen target. | 10 MP | 30 | 20 | 15 |
World Strain
Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
Master Chef | 11 | Non-Combat | Temporarily gives -1 Burning rate to a chosen target. | 10 MP | 30 | 20 | 15 |
Super Smith | 13 | Non-Combat | Temporarily gives +1 smithing success rate to a chosen target. | 10 MP | 30 | 20 | 15 |
Fisher | 15 | Non-Combat | Temporarily gives -3 Fishing time to a chosen target. | 10 MP | 30 | 20 | 15 |
Chief Crafter | 17 | Non-Combat | Temporarily gives +1 Crafting success rate to a chosen target. | 10 MP | 30 | 20 | 15 |
Item Shield | 19 | Non-Combat | Temporarily gives +1 Monster Drops to a chosen target | 10 MP | 30 | 20 | 15 |
People Strain
Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
Chopper | 11 | Non-Combat | Temporarily gives -3 Woodcutting time to a chosen target. | 10 MP | 30 | 20 | 15 |
Digger | 13 | Non-Combat | Temporarily gives -3 Mining time to a chosen target. | 10 MP | 30 | 20 | 15 |
Eagle Eye | 15 | Non-Combat | Temporarily gives +2 Gem Finding to a chosen target. | 10 MP | 30 | 20 | 15 |
Gatherer | 17 | Non-Combat | Temporarily gives -2 Harvesting time to a chosen target. | 10 MP | 30 | 20 | 15 |
Hot Hands | 19 | Non-Combat | Temporarily gives -3 Cooking time to a chosen target. | 10 MP | 30 | 20 | 15 |
At lvl 21 magic you will be able to start learning the other magic path which requires an Advanced Spellbook to be equipped.
Level 31 Magic Continues here
Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
Beast of Burden | 31 | Non-Combat | Temporarily gives +500 Carrying Capacity to a chosen target. | 15 MP | 45 | 30 | 22 |
Level 33 Magic Continues here
Update: The level requirements listed from here on out are based on the earliest possible level that you could choose to learn any of these spells. – Macdaddy
Just a note, it was said in the forums that No specific level requirements past 33, just spell prerequisites. I daresay any more spells added will fit into that tree somehow as well. – FF
Once you get to level 33, you are given the option of three spells (Finder, Hands of Steel, and Tree Whisperer). By choosing any of these at level 33, they unlock two more spells at level 35. Once you hit level 35, you are given the option to learn either the two new spells that you unlocked, or the two previous spells that you passed over. By choosing a spell that you pass over, it unlocks one or two more spells. Which would mean that at level 37. you could either choose the one left over spell (from level 33) that you passed over, or the four spells that have been unlocked.
So by level 37 you can either have unlocked every spell (which you can then choose to learn one every other level) or you can have finished a spells strain or a combination of the two
The only spell this doesn't work for is Chain Lightning, which has two prerequisite spells
Learning Hands of Steel Unlocks
Learning Tree Whisperer Unlocks
Learning Finder Unlocks
Spell | Level | Type | Effect | Cost | Skill Exp | Char Exp | Guild Exp |
Teleport – Brown Book | 35 | Non-Combat | Teleports player to another town. Distance based on level. | 25 MP | 75 | 50 | 33 |
Learning Teleport and Nimble Fingers Unlocks (This is confirmed)
Magic Training Group:
When you reach level 20 magic you can
train magic at Haldos Outpost. MP cost is 1 and XP gains is 15 for skill and 5 for character. Time taken to cast is 60 – (magic level/2 [rounded up]) seconds. Each cast will count towards training your Meditate spell. A spellbook is not needed.
You walk in and find a group sitting in a circle. One of them explains «We meet here to train magic using the Meditate spell, by working together we can recapture most of the MP used to cast it to allow training for longer on a limited amount of MP!!
Food:
Item Name | Item Class | Effect |
Herbal Tea | Food | +1 MP Restore for 35 minutes |
Magic Fishstick | Food | +4 MP |
Mint Tea | Food | +6 MP |
Mushroom | Food | -3 Casting Time for 15 minutes |
Quiche | Food | Each spell cast in the next 30 minutes is lengthened by +5 minutes |
Muffin | Food | +1 Max Mana for 40 minutes |
Quest Rewards – The Journey:
Magic 15 | Staff of the Apprentice | Equipment | Left Hand, Right Hand | -1 Casting Time, +1 MP Restore |
Magic 20 | Black Staff | Equipment | Left Hand, Right Hand | +2 MP Restore, -1 Casting Time, +3 Max MP |
Magic 25 | Staff of Power | Equipment | Left Hand, Right Hand | -2 Casting Time, +5 Max Spell Damage, +3 MP, +3 MP Restore |
Magic 35 | Staff of the Archmage | Equipment | Left Hand, Right hand | -1 Spell Cost, -2 Casting Time, +7 Max Spell Damage, +8 MP, +3 MP Restore |
Equipment:
Lvl. Req. | Item Name | Item Class | Item Slot | Effect |
Magic 5 | Stick of Mental Resolve | Equipment | Right Hand | +2 Defense, +1 MP Restore |
Magic 10 | Crystal Ball | Equipment | Tool Belt,Left Hand,Right Hand | +2 MP Restore |
Magic 10 | Gordian Knot | Equipment | Neck | +1 Defense, +3 Max MP |
Magic 10 & CH 20 | Elven Charm | Equipment | Neck | +5 Max MP |
Magic 15 | Ring Of Power | Equipment | Ring | +1 Defense, +3 Max Spell Damage |
Magic 15 | Voodoo Staff | Equipment | Left Hand, Right Hand | +2 Defense, +1 MP Restore, -1 Spell Cost |
Magic 15 | Wizard Robes | Equipment | Upper Body | +1 Defense, +1 Agility, +1 Max Spell Damage, +2 Magic Defense |
Magic 15 & CH 25 | Thinking Cap | Equipment | Head | +1 Defense, +6 Max MP, +1 Speed |
Magic 15 | Bloody Staff | Equipment | Left Hand. Right Hand | +3 Defense, +3 MP Restore, +3 Max MP |
Magic 20 | Elven Focus | Equipment | Left Hand | +3 Defense, +3 Max Spell Damage, -2 Magic Defense |
Magic 20 | Advanced Spellbook | Equipment | Accessory | Enables learning lvl 20+ spells, +1 Magic Defense |
Magic 25 | Mood Ring | Equipment | Ring | +1 Defense, +3 Max MP, -1 Casting Time, +1 Max Spell Damage |
CL 5 | Nagaromi Shield | Equipment | Left Hand | +3 Defense, +1 Max MP |
CL 5 | Nagaromi Sword | Equipment | Right Hand | +6 Attack, +1 Max MP |
CL 5 | Sjirkomi Mask | Equipment | Face | +1 Attack, +1 Defense, +3 Max MP |
CL 10 | Ceremonial Dagger | Equipment | Left Hand | +1 Attack, +2 Magic Defense |
CL 15 | Bug Horn Necklace | Equipment | Neck | +3 Attack, -2 Defense, +3 Max MP |
CL 30 | Helm of Power | Equipment | Head, Face | +4 Defense, +5 Max MP |
CL 40 | Dwarven Mask | Equipment | Face | +2 Defense, +3 Magic Defense |
CL 40 | Dwarven Boots | Equipment | Feet | +4 Defense, -3 Max MP, +2 Magic Defense |
CL 40 | Fancy Dwarven Boots | Equipment | Feet | +4 Defense, -1 Max MP, +2 Magic Defense |
CL 40 | Dwarven Shield | Equipment | Left Hand | +3 Defense, -1 Agility, +4 Magic Defense |
CL 50 | Flaming Tiara | Equipment | Head | +1 Attack, +3 Defense, +3 Magic Defense, +3 HP |
CL 65 | Polathurn Helm | Equipment | Head | +5 Defense, -3 Max MP, +3 Magic Defense |
CL 65 | Polathurn Boots | Equipment | Feet | +6 Defense, -4 Max MP, +5 Magic Defense |
CL 65 | Polathurn Shin Guards | Equipment | Lower Body | +6 Defense, -4 Max Spell Damage, +4 Magic Defense |
CL 65 | Polathurn Mask | Equipment | Face | +2 Defense, +6 Magic Defense |
CL 65 | Polathurn Green Boots | Equipment | Feet | +6 Defense, +5 Magic Defense, -2 Max MP |
CL 65 | Polathurn Gloves | Equipment | Gloves | +6 Defense, +5 Magic Defense, -4 Max MP |
CL 65 | Polathurn Shield | Equipment | Left Hand | +6 Defense, +5 Magic Defense, -1 Agility |
CL 65 | Polathurn Breast Plate | Equipment | Upper Body | +11 Defense, +5 Magic Defense, -1 MP Restore |
CL 65 | Polathurn Mirror Shield | Equipment | Left Hand | +8 Defense, +8 Magic Defense, -1 Agility |
CL 65 | Polathurn Full Plate | Equipment | Upper, Lower Body | +16 Defense, +6 Magic Defense, -1 MP Restore |
CL 65 | Tinran Scepter | Equipment | Left Hand | +1 Attack, +3 Defense, -5 Magic Defense, +10 Max Spell Damage |
Spell levels:
Casts needed to get to level.
-Krysta the fox
Expanding on what Krysta says, it seems that spells have the same XP needed to level as the Magic skill does, but just give themselves twice as much XP as they give to magic. Thus, while it takes 18 castings of Meditate to reach level 2 magic, it takes only 9 to reach level 2 Meditate. –
Vertumnus 1
Casts to get spell level = [exp for the level you want to get] – [exp lvl you have] / ([magic exp you get per cast] * 2)
–
Veridis
Examples:
we want to get lvl 5 Super Smith 30 exp per cast
3,248(lvl5)-1,812(lvl4)=1436
exp per cast = 30*2=60
1436/60=23,933 = 24
so you have to cast it 24 times
oskar8