Profession ideas by aquadark
Skill | Opposite skill |
Combat | Magic |
Crafting | Smithing |
Fishing | Harvesting |
Cooking | Construction |
Woodcutting | Mining |
Speed | Trading |
As you approach level 30 in a certain skill, you’re given a possibility to choose to be a master at this Skill.
[Possibly the benefits might increase at higher levels, for example when you reach level 50 in a skill you can further train that profession].
Rules:
- One profession at a time.
- Quest to gain profession.
- Quest to abandon profession.
Benefits for all professions:
- 5 levels lower requirements for all skill related items
- 10% increased experience for all skill related actions
- Additional working areas for all skill related actions
- -5 time for skill related actions [Not applied for combat. Ideas?]
Specific benefits for professions:
Combat
- 5% chance of dealing double damage
- +25 max HP
Magic
- 5% chance to save mp when casting spells
- +10 max MP
Crafting
- 5% chance to save materials when crafting
Smithing
- 5% chance to save materials when smithing
Cooking
- 5% chance to save materials when cooking
Harvesting
- 5% chance to save seeds when planting
- 5% chance to get double crops when harvesting
Fishing
- +5 Magic fish finding
- 5% chance to catch double fish when fishing
Mining
- +5 gem finding
- 5% chance to get double ore when mining
Woodcutting
- +5 Fruit drop
- 5% chance to get double logs when woodcutting
Construction
- 5% chance to save materials when sawmilling
- No construction fees applie when starting to build houses/boats
Speed
- 10% chance to get double speed experience when traveling
Trading
- 10% chance to get double trading experience when trading
- +500 carrying capacity
Downsides for all opposite profesions
- +5 levels higher requirements for opposite skill related items
- -10% experience for opposite skill related actions
- +5 time for opposite skill related actions [Not applied for combat. Ideas?]
FEEDBACK
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Nightfire Phoenix I feel this updated version of the idea is much better and well thought out. You don't specify the amount of mp saved with the 5% chance to save mp while casting however
aquadark: The mp saved is not specified, cause from my own oppinion the chance occures when you cast a spell, same percentage applies to all spells, so you can be as much lucky to save the spell mp used while casting for meditate or same for chopper or w/e whenever you are lucky
Bahamut – Since I'm a woodcutting specialist here, I'm just looking at woodcutting bonuses. Since Nalurn Woods has no fruit and just gets random monsters as a reward, can the +5 be applied to either defense or attack? I'm trying to think of something fair since most woodcutting specialists will move to the woods to take advantage of less crowding and higher exp per chop.
aquadark: Since i havent went through all skill work places Nalurn woods somewhat slipped from my thoughs. Should think about something for that location. Or it can be also avoided by adding another location for specialists, Bahamut, as it says Additional working areas for all skill related actions.
Also as I have just checked woodcutting manual, there`re drops of hardwood in Nalurn woods as of level 40. So those +5 Fruit drop should be applied there too :)
Jove S – I like the ideas and as a suggestion maybe you can take top 5 or top 10 people in a skill and set the required lvl at that point so its reasonably high but not too high for each skill
aquadark: Yes, Joves, i`m trying to figure our which levels for each skill should be the right levels to choose a profesion, probably highest here would be Combat with it's increadible gain and lowest should be magic :)
fiodor: +5 time for opposite skill related actions
-5 time for skill related actions
i like the idea but how this will work with combat?
aquadark: Yes, i`m aware of combat fiodor, trying to find out something which might benefit combat too, but not related with minus time.
fiodor: maybe +/- monster drops?
Gwachitallemalla: * 5 levels lower requirements for all skill related items
That as well, how would that work with the new spells coming in for magic?
aquadark: It states
Only Items not something else [aka places where you can work].
Drudon: I like it a lot! Seems a bit complicated though. Would be hard to code, I think.
Taksas 027?: maybe construction should get more % to get amber.
(Ko Ri T?) +5 magic fish finding is far too much)aqua the fisher man, i hate this idea
aquadark:
Ko Ri T?, if this works like gem finding, which i`m almost sure does, it's not too much, as i`m using scale bracelet now and havent noticed any increase of magic fish drops [considering that +5 means +5% better chance to get it]
Pleknor – I like it aqua...seems like a very well thought out idea. Great Work :)
Concentration spell? Not taking in mind the crowding effect??