Alchemy Skill
SOLVE ET COAGULA Separate and Join Together
Explanation:
Well I decided to make a wiki page to put the idea out there mostly just because I'm bored. If if goes no further that is fine too. Like I've said before I just like to brainstorm. If you are against it fine. No need to comment or read the following, but if I spike a little curiosity, please continue.
Alchemy is NOT like cooking, nor magic, nor smithing. Alchemy is the predecessor of modern inorganic chemistry. Although cooking is a rudimentary level of chemistry, I am rather sure the properties of elements eludes some of the brightest chefs in the world. (In case you can't tell – I love Chemistry and majored in it in college). I propose the expansion of a new skill with properties different from currently existing skills. Alchemy as proposed before appears to me to be set around enchanting items and such. I propose that Alchemy be something more along the following guides.
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How To Get Started:
A quest. The following is only a suggestion of one possibility.
http://movoda.net/man/sagittarius/alchemy/quest
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Necessary Additions for my proposal:
The following materials could be added or a couple of alternatives to my list of created items:
Salt
Mercury
Lead Ore
*All could be additions to mining
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Tools and Equipment:
Item: Magnum Opus
Weight: 2 stones
Class: equipment
Durability: (never breaks)
Worn on: Left Hand
Modifiers: -1 MP Restore
*Required to perform alchemy skill
**Exception to Elixir – requires Mutus Liber equipped
Item: Mutus Liber
Weight: 3 stones
Class: equipment
Durability: (never breaks)
Worn on: Tool belt
Modifiers: -2 MP Restore
*Required to make Elixir of Life
Item: Amber Glasses
Weight: 1 stones
Class: equipment
Durability: 666
Worn on: Face
Required Magic Level: 12
Modifiers: -1 Alchemy Timer
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What you can make:
Item: Purified Water
Weight: 3 stones
Class: food
Heals: 2 HP
Alchemy level required: 1
Materials required: 1 Bottle of water, 1 coal, 1 Empty Bottle, 1 log
Must have tinderbox equipped to light fire
(Chance to break bottle, receive empty bottle back if not broken)
*Powders are created by calcination over water and fire
Item: Tooth Powder
Weight: 1 stones
Class: food
Heals: 1 HP
Alchemy level required: 2
Materials required: Bottle of water, 5 Sharp Tooth, 1 log
Must have tinderbox equipped
*wood pulp is used for filtration/dessication in other items
Item: Wood Pulp
Weight: 1 stones
Class: material
Alchemy level required: 3
Materials required: Bottle of water, 5 Chipwood, 1 log
Must have tinderbox equipped
Item: Beak Powder
Weight: 1 stones
Class: food
Heals: 5 HP
Alchemy level required: 4
Materials required: Bottle of water, 1 Beak, 1 log
Must have tinderbox equipped
Item: Water Vitae
Weight: 5 stones
Class: food
Effect: Protects againt Poison Damage for 5 minutes
Alchemy level required: 5
Materials required: 2 Purified Water, 3 Tooth Powder, 3 Wood Pulp, 1 Beak Powder, 1 coal
Must have tinderbox equipped
Item: Health Tonic
Weight: 3 stones
Class: food
Effect: +1 HP Restore for 20 Minutes
Alchemy level required: 6
Materials required: 2 Beak Powder, 1 Water Vitae, 3 Wood Pulp
Item: Magic Tonic
Weight: 3 stones
Class: food
Effect: +1 MP
Alchemy level required: 7
Materials required: 2 Health Tonic, 1 Water Vitae, 3 Wood Pulp
Item: Clarity Tonic
Weight: 3 stones
Class: food
Effect: +1 Item Drop for 20 Minutes
Alchemy level required: 8
Materials required: 1 Magic Tonic, 5 Tooth Powder, 1 Beak Powder, 5 Wood Pulp
Must have tinderbox equipped
Item: Acetic Acid
Weight: 1 stones
Class: material
Alchemy level required: 9
Materials required: 1 Bottle of Wine, 1 Purified Water
*can be used by high level smithers with high level magic to cast runes on weapons/armor adding damage/defense for a period of time
Item: Nitric Acid
Weight: 1 stones
Class: material
Alchemy level required: 10
Materials required: 5 Copper Ore, 1 Purified Water
*used for higher level runes for smithing, also used in crafting Felt Hat
Item: Vitriol
Weight: 1 stones
Class: material
Alchemy level required: 11
Materials required: 5 Iron Ore, 1 Purified Water
Item: Muriatic Acid
Weight: 1 stones
Class: material
Alchemy level required: 12
Materials required: 1 Vitriol, 1 Salt
Ability: Acid Rain
Class: Spell? used like a spell
Alchemy level required: 13
Materials required: 5 Muriatic Acid
Effect: Degrades weapon/armor of raiding party allowing defenders/attackers to break weapons (x% chance)
*This would be cast like a spell while the materials would be subtracted from inventory. Not stackable.
Item: Perfume
Weight: 2 stones
Class: food
Effect: +1 Trading XP for 20 minutes
Alchemy level required: 14
Materials Required: 1 Lavender, 1 Purified Water
Item: Wobbler Lure
Weight: 1 stones
Class: equipment
Effect: +5 fishing success?
Alchemy level required: 15
Materials required: 1 Mercury, 1 Shark Lure
*other various items could include assorted dyes made from ores and other materials and can be in turn used in crafting flags that add pluses to raids
Item: Mirror
Weight: 5 stones
Class: equipment
Effect: +4 MP Defense
Worn on: Left Hand
Alchemy level required: 20
Materials required: 2 Mercury, 2 Glass, 1 Iron Ore
Item: Elixir of Life
Weight: 3 stones
Class: Equipment
Effect: Do not loose items when you die (retain conciousness but removed from battle)
Durability: Destroyed after one use, chance to break in battle as well
Alchemy level required: 25
Materials required: 5 Mercury, 5 Water Vitae, 5 Health Tonic, 5 Magic Tonic, 5 Clarity Tonic, 5 Purified Water, 10 Wood Pulp, 2 Nitric Acid, 1 Gold Ore
Chance of failure: 50%
Item: Takwin (artificial life)
Weight: 300 stones
Class: equipment
Effect: +10 Attack, +10 Defense, +10 Magic Defense, -5 MP restore, -5 speed
Alchemy level required: 30
Materials required: 1 Silver Ore, 1 Gold Ore, 10 Water Vitae, 10 Health Tonic, 10 Magic Tonic, 10 Purified Water, 250 Stone Blocks, 1 Emerald, 5 Ruby, 5 Jade, 5 Diamond
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Created by Sagittarius
with help from Aelosatia
Any suggestions are welcome, please message me rather than editing the content of this page. Thanks!
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