Movoda Manual - Construction

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Sawing:



Sawmills

Logs can be sawed at any level and yield 1 lumber and 10 construction experience
Hardwood Logs require construction level 20 to saw and yield 2 lumber and 15 construction experience
Higher level sawmills offer better sawing times but in exchange for less character experience
You rarely find Ambers while sawing either logs or hardwood logs

Locations


Logs

Construction xp is always 10
Guild xp is always 5

Sawmill Character Exp. Base Time
Martral
4
?
Galawi
5
40
Awaru
5
?
Hikori
10
?
Guild 1
6
48
Guild 2
5
40?
Guild 3
4
35?
Guild 4
3
24
Guild 5
2
16

The Base Time is the time taken to saw a log at the minimum construction level (1 for most sawmills, but 10 for Awaru), when the sawmill is used by one person only, and with no item or magic enhancements.

Hardwood Logs

Construction xp is always 15
Guild xp is always 7

Sawmill Character Exp. Base Time
Martral
5
32
Galawi
6
40
Awaru
NA
NA
Hikori
NA
NA
Guild 1
7?
Guild 2
6
Guild 3
5
32
Guild 4
4
24
Guild 5
3
16

The Base Time is the time taken to saw a hardwood log at construction level 20,
when the sawmill is used by one person only, and with no item or magic
enhancements.

Galawi
This may be the first sawmill you encounter. Random attacks occur when sawing hardwood if Glazed Swordfish are consumed.

Martral
This is similar to Galawi, but has a lower base time (i.e., faster). It's the same speed as a level 3 guild sawmill.

Awaru
This sawmill is accessable only by faldorians and neutrals with at least construction level 10. It seems to be a slower than Martral but faster than Galawi. You can only saw logs here for 5 character experience. As a bonus you receive 1 chipwood every few logs sawed. There is no hardwood option.

Hikori
This is an erfdarian only sawmill. Here you can saw 2 logs into 2 lumber for 20 construction experience and 10 character experience at a time. However the timer is about twice as long as for other sawmills. Minimum time is 15 seconds. There is no hardwood option.

Guild
Your guild compound may contain its own sawmill(s). Guild sawmills are similar to the Galawi and Martral sawmills and have various speeds and character xp.

Houses:



You need 100 Vessi to buy the land then you can add the required lumber to build the house.

You don't need to have the whole amount at the start and you can add as much lumber as you wish at a time even one by one.

Building houses gives no Character Experience.

Construction Time = lumber used * 0.4 seconds (minimum 15)
When building a house, you get 0.2 Exp per lumber used in its construction, as shown below. This works out at 0.5 Construction Experience per second.

All houses cost 100V no matter where you build them, so the cost column shows how much it would cost if you were to buy the required lumber from the wood shop at Rissdra to build each house. This should help you determine the relative value of houses up for sale and spot those that are overpriced. Obviously, houses larger than 25,000 stone may go for more than their lumber value alone due to supply being smaller.

Level Req. Stones Lumber Req. Cost Exp. Stones per LumberStones per VessiTime to Build in secs
0
1,000
500
2,100
100
2.00
0.476200
5
2,500
1,200
4,900
240
2.08
0.510480
10
5,000
2,300
9,300
460
2.17
0.538920
15
7,500
3,400
13,700
680
2.21
0.5471360
20
15,000
6,600
26,500
1,320
2.27
0.5662640
25
25,000
10,500
42,100
2,100
2.38
0.5944200
30
50,000
20,000
80,100
4,000
2.50
0.6248000
40
100,000
38,000
152,100
7,600
2.63
0.65715,200
50
250,000
85,000
340,100
17,000
2.94
0.73534,000
60
500,000
150,000
600,100
30,000
3.33
0.83360,000
70
750,000
220,000
880,100
44,000
3.41
0.8588,000
80
1,000,000
280,000
1,120,100
56,000
3.57
0.89112,000


Shelving:



In addition to building houses a constructor can also make shelves to add to a houses total capacity.
You need the original houses required level to build it + 15 more construction levels to shelve it.
A house may only hold up to 150% of its original size with shelving.
You gain skill experience based upon your skill level. (See the Chart Below.) You also receive 5 character experience for any shelf, no matter the size of the house.
Minimum time to shelve is 30s.

Level
Req.
Original
Size
Lumber
per Shelf
Capacity
per Shelf
Maximum
Total Cap.
Skill
Exp.
Lumber
Needed
Stones per
Lumber Gained
Stones per
Lumber in Total
Total Shelving Exp
15
1,000
1
2
1,500
40
250
2.00
2.00
10,000
20
2,500
1
3
3,751
45
417
3.00
2.32
18,765
25
5,000
2
4
7,500
50
1,250
2.00
2.11
31,250
30
7,500
2
5
11,250
55
1,500
2.50
2.30
41,250
35
15,000
3
6
22,500
60
3,750
2.00
2.17
75,000
40
25,000
3
7
37,502
65
5,358
2.33
2.36
116,090
45
50,000
3
8
75,008
70
9,375
2.67
2.55
218,750
55
100,000
4
10
150,010
80
20,004
2.5
2.59
400,080
65
250,000
4
12
375,016
90
41,672
3.0
2.96
937,620
75
500,000
4
15
750,020
100
66,672
3.75
3.46
1,666,800
85
750,000
5
18
?
110
?
3.6
?
?


Boats:



Boats can be built at the Shipyards in Ferboi or Kimdar.
There will also be a 100 vessi licensing fee before you can start construction.

Warning: When choosing a boat remember that the ferry is a Speed 5 boat, so a Speed 2 Boat is 40% of its speed. And the ferry is very slow in the first place.

Level CapacitySpeedLumber
5100 stones2600
10100 stones51,000
10200 stones31,100
15100 stones71,100
15200 stones51,300
15500 stones31,800
20150 stones82,000
20800 stones42,200
30200 stones92,500
301,000 stones42,500
401,000 stones63,000
501,500 stones73,500
60 2,000 stones74,000
? ≤763,000 stones75,000
? ≤851,000 stones95,000

Boats are like houses that move; the capacity of a boat is what can be stored there and is not connected to how much you can hold while moving in it.

Weapons:



Catapults can be made by Odtoni constructors at the Siegeworks at Ravel:

Level REQ. Item Materials Needed Skill EXP
30 Super Catapult 1 Heavy Catapult & 150 Lumber S = 600 EXP F = 300 EXP 
40 Trebuchet 1 Super Catapult & 170 Lumber S = 800 EXP F = 400 EXP 
50 HeavyTrebuchet 1 Trebuchet & 200 Lumber S = 1000 EXP F = 500 EXP 


Equipment:



Optional equipment gives time advantages. Note that there are two types of construction bonuses: Sawmill Time helps when sawing logs and Construction Time is for all other tasks.

Lvl. Req. Item Name Item Class Item Slot Effect
Construction 10 Iron Saw Equipment Tool Belt -1 Sawmill Time
Construction 12 Inspico Gloves Equipment Gloves -1 Sawmill Time
Construction 20 Steel Saw Equipment Tool Belt -2 Sawmill Time
Construction 25 Carpenters Helmet Equipment Head +1 Defense, -2 Construction Time
Construction 50 Hardened Saw Equipment Tool Belt -3 Sawmill Time
none Parsnip Mashed Potatoes Food Food -1 Sawmill Time for 20 minutes
none Fried Steak Food Food -2 Construction Time for 25 minutes
none Pepper Steak Food Food -3 Construction Time for 20 minutes

Guild Buildings:


Storehouse
Headquarters
Shop
Kitchen
Sawmill
Furnace
Smithy
Crafting Hut
Walls
Flour Mill
Sugar Refinery
Greenhouse
Blackjack
Well
Forest
Billboard
Fertilizer Hut

Level Req. = level needed of the highest constructor in the Guild to be able to build the building.
Size = Number of stones in weight that the building can hold.
Exp = Total Exp given to Constructors.

Also please note that Stone blocks are worth about twice the amount that Lumber is worth.

Guild Compound

(guild level 5 needed)

Not really a building but where buildings can be built, there is a max of 3 of these per town and each guild can only build one. Traditionally any guild could claim a compound from the Guild Stuff panel, if any were available, paying a fee of 500 Vessi. However with the introduction of the New Interface, a new system has been introduced for competing with other guilds, see Guild Compound for more information.



Storehouse

(guild level 5 needed)
LevelLevel Req. Size. Lumber Req. Stone Blocks. Exp. Stones per building material
15
5,000
1,150
750
380
2.63
210
7,500
1,700
1,150
570
2.63
315
15,000
3,300
2,200
1100
2.73
420
25,000
5,250
3,500
1750
2.86
525
50,000
10,000
6,650
3320
3.01
635
100,000
19,000
12,650
6330
3.16
745
250,000
42,500
28,300
14160
3.53
855
500,000
75,000
50,000
25000
4.00
965
750,000
110,000
75,000
37000
4.05
?75
1,000,000
140,000
95,000
47000
4.26

Guild Headquarters

(guild level 6 needed)
Level Level Req.Defence BonusAlliances Lumber Required Stone Blocks. Exp.
1 6
+1
3
1000
2,000
400
2 10
+2
?
2000
4,000
800
3 20
+4
4
4,000
8,000
1,600
4 30
+8
5
7,000
14,000
3,200
5 40
+16
5
12,000
24,000
4,800

Note: the number of alliances is with a single HQ. Additional HQs don't necessarily add the same number of additional slots. How it works exactly is unknown.

* A level 1 and a level 5 HQ gives 6 alliances.
* 2 level 3s gives 6 alliances.
* 2 level 3s and a level 4 gives 8 alliances.
* A level 1 and 2 level 5s gives 8 alliances.
* 2 level 5s, a level 4 and 2 level 1s gives 11 alliances.
* 2 level 5s and a level 4 gives 9 alliances.

Joh (http://movoda.net/man/Joh) has the theory of the 2 lowest value HQs + half the value of every HQ = the total amount of alliances.
For example two level 3s and a level 4 gives 8 alliances. 6 from the two level threes and 2 from the level 4. This theory seems to come true for all except the final two which should (by my theory) have 9 and 11 alliances respectively.

brineweed says that's interesting Joh, but it's closer to the full value of the lowest level HQ plus half the value of the rest. It's still not exact, but it's never out by more than 1.

brineweed says here's a theory that works exactly. Take the normal value for the highest level HQ, and adjusted values for the rest: 1 for a level 1 and 2 for a level 3, 4, or 5. Would like more data to confirm or reject, and some data for the level 2 HQ.

brineweed says but somebody sent me a quote from mskwik, which says that 3 level 5 HQs will give more alliances than 2 level 5s and a level 3. That would contradict the above.

Shoaulin says if you take the normal value of the highest level HQ and add 1/3 of the values for the rest and always round up(unless you get a whole number) it works.

Guild Shop / Store

(guild level 7 needed)
Level Level Req. Size. Lumber Req. Stone Blocks. Exp. Stones per building material
1?
1,000
330
160
98
2.04
25
2,500
800
400
240
2.08
310
5,000
1,500
740
448
2.23
415
7,500
2,300
1,100
680
2.21
520
15,000
4,400
2,200
1,320
2.27
625
25,000
7,000
3,500
2,100
2.38
730
50,000
13,000
6,500
3,900
2.56
840
100,000
25,000
12,500
7,500
2.66
950
250,000
57,000
28,500
17,100
2.92
1060
500,000
100,000
50,000
30,000
3.33
?75
750,000
150,000
75,000
45,000
3.33

Guild Kitchen

(guild level 8 needed)
Level Level Required Cooking levels Lumber Required Stone Blocks Required
1 10
1–19
1,000
2,500
2 20
10–29
1,100
2,600
3 30
20–39
1,200
2,700
4 40
30–49
1,300
2,800
5 50
40–59
1,400
2,900
6 60
50–69
1,500
3,000
7 70
60–79
1,600
3,100

Guild Sawmill

(guild level 9 needed)
LevelLevel Required Lumber Required Stone Blocks. Exp.
1 10
2,500
500
400
2 20
3,500
600
546
3 30
5,000
700
760
4 40
7,000
800
1040
5 50
10,000
1,000
2200

Guild Furnace

(guild level 10 needed)
LevelLevel Req. OresLumber Req. Bars Req. Exp.
1 10
Bronze – Iron
2,500
1,000 Iron Bars
466
2 20
Bronze – Steel
3,500
1,000 Steel Bars
600
3 30
Bronze – Aluminium
4,500
1,500 Steel Bars
800
4 40
Bronze – T / A / M
5,500
1,000 Titanium Bars
800

Guild Smithy

(guild level 11 needed)
LevelLevel Req. Item LevelsLumber (?) Req. Stone Blocks Req. Exp.
1 10 ?
3,000
500
466
2 20 ?
4,000
700
626
3 30
5,000
900
786
4 40 ?
6,000
1,100
946
5 50 ?
7,000
1,300
???

Guild Crafting Hut

(guild level 12 needed)
LevelLevel Req.Crafting LevelsLumber Req. Stone Blocks Req.
1 10
1–19
2,000
1,000
2 20
10–29
2,300
1,100
3 30
20–39
2,600
1,200
4 40
30–49
2,900
1,300
5 50
40–59
3,200
1,400

Wall

(guild level 13 needed)
Level Level Required Defence Bonus Stone Blocks Required Exp.
1 10
+2
3,000
600
2 20
+4
6,000
1,200
3 30
+8
12,000
2,400
4 40
+16
21,000
2,800
5 50
+32
36,000
7,200

Guild Flour Mill

(guild level 14 needed)
Level Level Required Lumber Required Stone Blocks Required
1 25
4,500
1,000

Guild Sugar Refinery

(guild level 14 or less?? needed)
Level Level Required Lumber Required Stone Blocks Required
1
40
5,000
1,500


Guild Greenhouse

(guild level 15 needed)
See the harvesting page for information on how to use a guild greenhouse.

Level Plant Amount Lumber Required Glass Required
1 100
1,100
100
25 200
1,200
300
30 300
1,300
500
35 500
1,500
900
40 750
1,750
1,400
45 1,000
2,000
1,900
50 1,300
2,300
2,500
60 1,700
2,700
3,300
70 2,200
3,200
4,300

Guild Blackjack Table

(guild level 16 needed)
LevelLevel Req.Lumber Req. Stone Blocks Req.
1 25
3000
500

Guild Well

(guild level 17 needed)
See the guildwell page for more information.

LevelLevel Req.Water CapacityLumber Req. Stone Blocks Req.
1 15
5,000
200
200
2 25
10,000
200
400
3 35
20,000
200
800
4 45
50,000
200
1,500
5 55
100,000
200
3,000

Guild Forest

(guild level 18 needed)
See the guildforests page for more information.

Constr. Level Req.Harvest Level Req.Woodcut Level Req.
Size
Lumber Req. Acorns Req.
0–23 155Small Beginner
1000
50
24–26 155Medium Beginner
2000
100
24–26 3520Small Normal
1000
50
36 155Large Beginner
4000
200
36 3520Medium Normal
2000
100
36 5550Small Advanced
1000
50
48 3520Large Normal
4000
200
48 5550Medium Advanced
2000
100
60 5550Large Advanced
4000
200

(Construction levels are not completely established. 24–26 means the requirement is at least 24 but 26 at most.)

(Guild Level 19 or Less?)

Billboard


LevelLevel Req.Lumber Req. Steel Bars Req.
1 ?
200
50
2 <27
300
50

(L1 Billboard is Text only. L2 Billboard is Image with Link option. *All images must be approved by Mod. If image is not approved, image will still be available to guild members only. Image size: 400x200 To change an image, billboard must be destroyed and rebuilt.)

*Note: When I built our L2 billboard, our highest constructor was L35. Unsure of what levels are needed to construct L1 billboards.

(Guild Level 20)

Fertilizer Hut


LevelLevel Req.Lumber Req. Stone Blocks Req.
1 50
6000
2500

Allows the manufacture of plant food.

Buildability:



Refers to whether a house can be built at the location.

Location Buildable
Ashia
No
Awaru
Yes
Barin Plains
No
Baron Plains
No
Bulbas
No
Cardina
Yes
Cardina Valley
No
Cythe
No
Danycia
Yes
Droesar
No
Echtin
Yes
Eptile
Yes
Ferboi
Yes
Galawi
Yes
Garando Mines
No
Giroc
Yes
Haldos Outpost
No
Hevalus Jungle
No
Hidden Clearing
No
Hikori
Yes
Irotho
Yes
Jiroka
Yes
Kimdar
Yes
Lake Essdar
No
Lake Trand
No
Marossa
No
Martral
Yes
Moskim
No
Mount Pharos
No
Nalurn Woods
No
Naton
No
Odude
Yes
Onnix
No
Ponat
Yes
Ponat Pier
No
Port Barin
Yes
Port Baron
Yes
Port Schow
Yes
Radom Woods
No
Ravel
Yes
Rissdra
Yes
Sepas
No
Therusia
Yes
Tropi
Yes
Unopos Mesa
No
Uzlea
No
Yisildor Bay
No
Zhyack
No


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Construction Highscores
Construction XP Gains

Guide Created and Updated by Veridis, Master Constructor.
Updated by Oskar8
Some things added by subforshort, Just Another Constructor.
Flourmill testing for lvl required were aace, brogs, glassrose89, and parn the organizer ;)
Some things changed by hardcoreplayer
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