Harvest Equipment and Foods
| Level || Tool or Food || Worn on || Bonus |
|10||Tough Gloves||Gloves||-1 Harvesting Time, +1 Defense|
|15 Combat||Death Scythe||Both Hands||-2 Harvesting Time, +8 Attack, +3 Defense|
|20||Harvesting Ring||Ring||-1 Harvesting Time|
|20||Gardening Trowel||Right Hand||-2 Planting Time, +1 Defense|
|25||Knee Pads||Lower Body||-1 Planting Time, +1 Defense|
|25||Harvesting Figurine||Neck||-1 Harvesting Time|
|30||Root Bracelet||Left Hand||-3 Harvesting Time, -2 Planting Time, +2 Defense|
|30||Wellington Boots||Feet||-1 Harvesting Time, -1 Planting Time, +1 Defense|
|35||Sparkling Crown||Head||-1 Harvesting Time, -1 Planting Time|
|40||Aliki Spade||Right Hand||-4 Planting Time, +4 Attack, +2 Defense|
|70 Cooking||Golden Flute||Accessory||-2 Harvesting Time, -1 Planting Time|
|-||Fruit Salad||Food||-3 Harvesting Time for 30 minutes|
|-||Fish Kabob||Food||-3 Planting time for 30 minutes|
|-||Peach Brandy||Food||-3 Planting Time for 25 minutes, +2 Planting Failure for 30 minutes|
You must be Character Level 30 to wear Bracelet and Crown.
work for Filling Bottles
, Milling Wheat
and Milling Sugarcane
| Action ||Skill Exp.|| Char Exp.|| Guild Exp. || |
|45s (at Lvl 0) |
|45s (at Lvl 10) |
|42s (at Lvl 25) |
The base time is the time taken with no other players and with no harvesting
equipment or spells.
* Normal crops refer to those that require level 0–10
The base time for harvesting at Level 1 is 50s. This reduces by 1s on every even level (i.e, 49s at Level 2, 48s at Level 4 and so on). At base time, filling bottles is 5s faster than harvesting crops, which is 5s faster than milling sugar, which is 5s faster than planting crops. (Not quite right, at level 33, base timer is 33, not 34) Pathos
For even levels, the base timer is 50 – (level / 2).
For odd levels, the base timer is 50 – (level -1) / 2.
A crowding penalty is added to the base timer for each extra person working in the same place, up to a maximum of 20 others.
Harvesting at Unopos GH / Random Harvests:
Harvesting at Guild GH:
3s (Crowding seems to be 1s on NI) Pathos
Guild Flour Mill / Jiroka Sugar Refinery:
Martral Fountain / Flour Mill:
Once your harvesting level is high enough, there is a chance of picking two crops in a single attempt. It's not clear exactly what harvesting level is required. It also depends on the level of the crop. It seems that you need to be a certain number of levels above the minimum picking level for that crop.
This only occurs in guild greenhouses and it will still take the same number of actions and amount of time to clear the gh. Also, the chance of getting double picks increases with increasing level over that required to pick the crop.
Edit by Widdie: Level appears to be crop plant level +31 ie level 51 for Penos, 56 for green peppers. Double picks does not decrease greenhouse clearing time, you do gain extra crops though. If you harvest say a 1k mushrooms alone at high level, you will still gain 10 000xp, but end you with say 1300 mushrooms.
Brineweed: I harvested 1001 wheat at level 49, but no double pickings. 2011–08–29
: I picked 1000 wheat an had one double pick at level 46.
At level 0 you may fill an Empty Bottle
As a result you will get 1 Bottle of Water
for 5 harvesting experience. Which replenishes 1 HP and destroys the bottle. It is generally more used in several Cooking
recipes. If used during cooking there is a chance to salvage the empty bottle.
You can buy empty bottles from other players or at the Traders Shop
at Port Baron
. You need to have finished the second trading quest (Forgot the ingredients?) to gain access to the shop. Empty bottles can also be crafted using glass
at crafting lvl 15.
At level 10 you may grind 2 Bundle of Wheat
into 1 Flour
You can also build a Guild Flour Mill to do so in your compound at guild lvl 14.
At level 25 you can refine 1 Sugarcane
into 1 Sugar
here. You may also get Molasses
You need Character Level 10 to get to this location on the mainland. Crops grow and can be harvested here. Only 1 of the following crops can be harvested per cycle.
Note: Parsnip and Turnip rarely, if ever, appear at Unopos Mesa.
You need Harvesting Level 25 to be able to see this greenhouse and pick in it.
Note: Levels required to pick are just a guess, i don't have enough info to be sure it's same as to pick from guild greenhouses (with exception for berries, those are level 25 as that's level needed to see the greenhouse).
To start, someone with build permissions selects which crop will be grown this rotation. The planters need samples of the crop to get seeds/cuttings from, but the harvesters will get back more than was planted. A certain amount of time is available for planting crops (about 6–12
hours, depending on crop, starting from when the crop type is selected), after which they will start growing automatically. The greenhouse holds up to it's specified size of crops when grown, it will stop you from planting more than is necessary to get that number. The amount of crops yielded will depend on number of seeds planted, following the growth factor as shown below. There is then a growing period where nothing can be done, this length is also different depending on the specific crop, but will be at least 24 hours. Then comes the harvesting, which works similar to the Unopos Mesa greenhouse. If the greenhouse is not cleared within about 6 hours, the crops will start to rot and you will end up with a smaller harvest. When everything has been harvested it goes back to the initial state and you can choose another crop to grow.
The time that planting is started determines when the crop will be ready, with a certain amount of time at the beginning when you can plant seeds. The growing times are shortened somewhat during winter to make up for a slower pace of random harvests. The onset of winter is calculated globally based on average temperatures, with a certain amount of hysteresis built in. (This paragraph is based on info posted by mskwik).
The number of crops that can be planted is rounded up, e.g., in a greenhouse of size 750, planting wheat, 750/4 = 187.5 but 188 can be planted. In addition one extra crop is always added to the harvest, so in this case there will be 188*4 + 1 = 753 available for harvest. If a greenhouse is initiated, but nothing planted, the 1 extra crop will still be available for harvest. This gives a way to generate a planting stock from nothing, although it will take several growing cycles to fill the greenhouse.
The growing stage always finishes at a round 5 minute number. E.g., after initialising a crop of mushrooms in winter at 15:51, a 24 hour crop, they will be ready the next day at 15:55.
The growth times provided are only an estimate provided to give you a general idea on what to expect. It is suggested that if you have a guild greenhouse, to time the crops yourself and put your results in your forum.
There are two growing seasons. The Winter season is shortened to make up for the lack of drops at the woodcutting sites.
Some of things that produce farmers do can help you in planting your crops. Produce farmers figure out how to time their produce harvests as much as possible so they only have to focus on one crop at a time. Sometimes this can not be helped. Normally they plant sweet corn then lettuce and tomatoes so that the lettuce comes in before the corn, but the tomatoes come in all season long so they have to do those with other crops. But if you plant intelligently you can avoid having 5 greenhouses come in at the same time.
(Note:Winter Maturation times are 3 hours shorter.)
It takes 6 months for the trees to grow after planting them. No materials are required while planting as acorns are added beforehand during construction. Acorns
can be found while planting the forest or chopping the trees.
A medium forest has about 2000 planting slots (= 2000 trees and about 50k logs).
Note from unforgivenknight: I believe the above information is incorrect, a medium forest will get more like 20k-40k trees. maybe a typo.
My guess is " I think it is planting spaces * 10 = amount of trees (with a few randoms added in) i think" so with this theory, large forests have around 8000–120
00 planting spaces.
|Level||Planting||Woodcutting||Skill Exp.||Char Exp.||Guild Exp.|
See Guild Forests
for more details.
Harvests will appear at random times at random locations. The level requirements to be able to see/harvest them are also random, usually up to 5 levels higher or lower than normal but can range up to 10 levels above or below as well. You will see a new option appear in town, something along the lines of Pick, Collect, Gather or Harvest.
of Fallen Trees after heavy snowfall or thunderstorms in you area... Perfect opportunity for some Hardwood Logs
tend to appear only when it's raining in an area.
can be picked during random harvests but not planted in greenhouses. All other crops that can be planted have appeared as random harvests before.
Extra random harvests can be found when wearing Rose Colored Glasses
Below are some examples of random harvests that had bonus drops:
Updated mostly by Cobia
Guild Greenhouse info courtesy of squishyblob
and Sky Dragon
Harvesting Equipment mostly by Chickaroo
Harvesting food added by Scoffer