Movoda Manual - Harvesting

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Harvest Equipment and Foods



Level Tool or Food Worn on Bonus
10Tough GlovesGloves-1 Harvesting Time, +1 Defense
15 CombatDeath ScytheBoth Hands-2 Harvesting Time, +8 Attack, +3 Defense
20Harvesting RingRing-1 Harvesting Time
20Gardening TrowelRight Hand-2 Planting Time, +1 Defense
25Knee PadsLower Body-1 Planting Time, +1 Defense
25Harvesting FigurineNeck-1 Harvesting Time
30Root BraceletLeft Hand-3 Harvesting Time, -2 Planting Time, +2 Defense
30Wellington BootsFeet-1 Harvesting Time, -1 Planting Time, +1 Defense
35Sparkling CrownHead-1 Harvesting Time, -1 Planting Time
40Aliki SpadeRight Hand-4 Planting Time, +4 Attack, +2 Defense
50Prismatic RingRing-1 Planting Time
60Prismatic NecklaceNeck-2 Planting Time
60Large Prismatic RingRing-2 Harvesting Time
70 CookingGolden FluteAccessory-2 Harvesting Time, -1 Planting Time
-Fruit SaladFood-3 Harvesting Time for 30 minutes
-Fish KabobFood-3 Planting time for 30 minutes
-Peach BrandyFood-3 Planting Time for 25 minutes, +2 Planting Failure for 30 minutes
-Spinach SaladFood-2 Harvesting Time for 40 minutes

Note: You must be Character Level 30 to wear Bracelet and Crown.
Fruit salads and Gatherers work for Filling Bottles, Milling Wheat and Milling Sugarcane as well.

Angry Birds: (Harvesting Costume)
Head:
Face: Costume Mask (+1 Defense, +1 Speed)
Neck: Harvesting Figurine (-1 Harvesting Time)
Upper Body: Backpack (-1 Attack, -1 Defense, +250 Carrying Capacity)
Left Hand:
Right Hand:
Gloves: Tough Gloves (+1 Defense, -1 Harvesting Time)
Lower Body:
Feet:
Ring: Harvesting Ring (-1 Harvesting Time)
Tool: Pocketknife (+1 Attack)
Accessory:
Benefits:
4 items, -1 Harvesting Time,
5 Items, -2 Harvesting Time,
6 items, -3 Harvesting Time
Level requirements: Costume Mask 0, Pocketknife 0, Backpack 0, Tough Gloves 10, Harvesting Ring 20, Harvesting Figurine 25

Mud Crab: (Planting Costume)
Head: Sparkling Crown (+2 Defense, -1 Planting Time, -1 Harvesting Time)
Face:
Neck: Bug Horn Necklace (+3 Attack, -2 Defense, +3 MP)
Upper Body: Backpack (-1 Attack, -1 Defense, +250 Carrying Capacity)
Left Hand:
Right Hand:
Gloves: Leather Gloves (+1 Defense, -1 Cooking Time)
Lower Body:
Feet:
Ring: Ring of Speed (+1 Speed)
Tool: Nagaromi Pickaxe (+1 Defense)
Accessory:
Benefits:
Mud Crab Planting Set (4 pieces): -1 Planting Time
Mud Crab Planting Set (5 pieces): -2 Planting Time
Mud Crab Planting Set (6 pieces): -3 Planting Time
Level requirements: Backpack 0, Leather Gloves 0, Ring of Speed 0, Nagaromi Pickaxe 0 (Mining 5), Bug Horn Necklace 0 (Combat 15), Sparkling Crown 35


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Experience Gains



Action Skill Exp. Char Exp. Guild Exp.
Base Time
Filling Bottles
5
5
5
45s (at Lvl 0)
Milling Wheat
15
5
7
45s (at Lvl 10)
Milling Sugarcane
20
10
10
42s (at Lvl 25)

The base time is the time taken with no other players and with no harvesting
equipment or spells.

Harvest Skill Exp. Char Exp. Guild Exp.
Normal crop*
10
5
5
Red Berry, Blue Berry, Bunch of Grapes
15
5
7
Potato, Bamboo
17
5
8
Sugarcane
18
5
9
Bunch of Spinach
20
5
10
Garlic
22
5
?
Black Pepper
23
5
?
Sage
24
5
14

Plant Skill Exp. Char Exp. Guild Exp.
Normal crop*
20
10
10
Red Berry, Blue Berry, Bunch of Grapes
25
10
12
Potato, Bamboo
27
10
13
Sugarcane
28
10
14
Bunch of Spinach
30
10
15
Garlic
32
10
21
Black Pepper
33
10
21
Sage
34
10
22

* Normal crops refer to those that require level 0–10 to harvest

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Harvesting Timer



The base time for harvesting at Level 1 is 50s. This reduces by 1s on every even level (i.e, 49s at Level 2, 48s at Level 4 and so on), for crops up until garlic and higher, when the base timer is raised. At base time, filling bottles is 5s faster than harvesting crops, which is 5s faster than milling sugar, which is 5s faster than planting crops. (Not quite right, at level 33, base timer is 33, not 34) Pathos

Or equivalently,

For even levels, the base timer is 50 – (level / 2).
For odd levels, the base timer is 50 – (level -1) / 2.

A crowding penalty is added to the base timer for each extra person working in the same place, up to a maximum of 20 others.

Harvesting at Unopos GH / Random Harvests: 2s
Harvesting at Guild GH: 3s (Crowding seems to be 1s on NI) Pathos
Guild Flour Mill / Jiroka Sugar Refinery: 3s
Martral Fountain / Flour Mill: 5s

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Double pickings



Once your harvesting level is high enough, there is a chance of picking two crops in a single attempt. It's not clear exactly what harvesting level is required. It also depends on the level of the crop. It seems that you need to be a certain number of levels above the minimum picking level for that crop.

This only occurs in guild greenhouses and it will still take the same number of actions and amount of time to clear the gh. Also, the chance of getting double picks increases with increasing level over that required to pick the crop.

Edit by Widdie: Level appears to be crop plant level +31 ie level 51 for Penos, 56 for green peppers. Double picks does not decrease greenhouse clearing time, you do gain extra crops though. If you harvest say a 1k mushrooms alone at high level, you will still gain 10 000xp, but end you with say 1300 mushrooms.

Brineweed: I harvested 1001 wheat at level 49, but no double pickings. 2011–08–29.

Mellow Gold: I picked 1000 wheat an had one double pick at level 46.

Lemon's calculations here.


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Martral


Fountain: At level 0 you may fill an Empty Bottle.

As a result you will get 1 Bottle of Water for 5 harvesting experience. Which replenishes 1 HP and destroys the bottle. It is generally more used in several Cooking recipes. If used during cooking there is a chance to salvage the empty bottle.

You can buy empty bottles from other players or at the Traders Shop at Port Baron. You need to have finished the second trading quest (Forgot the ingredients?) to gain access to the shop. Empty bottles can also be crafted using glass at crafting lvl 15.


Flour Mill: At level 10 you may grind 2 Bundle of Wheat into 1 Flour.

You can also build a Guild Flour Mill to do so in your compound at guild lvl 14.




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Jiroka



Sugar Refinery: At level 25 you can refine 1 Sugarcane into 1 Sugar here. You may also get Molasses as drops.




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Unopos Mesa


Greenhouse: You need Character Level 10 to get to this location on the mainland. Crops grow and can be harvested here. Only 1 of the following crops can be harvested per cycle.

Lvl req Items
0
Apple
Bundle of Wheat
Parsnip
Peach
Pear
Plum
Tomato
Turnip
2
Jalapeno Pepper
3
Mushroom
5
Green Pepper
8
Bunch of Parsley
10
Bunch of Cilantro
20
Bunch of Grapes

Note: Parsnip and Turnip rarely, if ever, appear at Unopos Mesa.

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Port Baron


Greenhouse: You need Harvesting Level 25 to be able to see this greenhouse and pick in it.

Lvl req Items
25
Red Berry
Blue Berry
25
Bamboo
25
Potato
27
Sugarcane
30
Bunch of Spinach

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Kudzum


Greenhouse: The public greenhouse in Kudzum can grow all the crops above the 'normal crops' that require level 0. NOTE: Requires 1 level above the normal level requirement.

Confirmed so far (Dec 2016):
Lvl req Items
3
Jalapeno Pepper
4
Mushroom
6
Green Pepper
9
Bunch of Parsley
11
Bunch of Cilantro
21
Bunch of Grapes
26
Red Berry
Blue Berry
26
Bamboo
26
Potato
28
Sugarcane
31
Bunch of Spinach

Harvesting yields 2 extra skill xp per pick.


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Guild Greenhouse



To start, someone with build permissions selects which crop will be grown this rotation. The planters need samples of the crop to get seeds/cuttings from, but the harvesters will get back more than was planted. A certain amount of time is available for planting crops (about 6–12 hours, depending on crop, starting from when the crop type is selected), after which they will start growing automatically. The greenhouse holds up to it's specified size of crops when grown, it will stop you from planting more than is necessary to get that number. The amount of crops yielded will depend on number of seeds planted, following the growth factor as shown below. There is then a growing period where nothing can be done, this length is also different depending on the specific crop, but will be at least 24 hours. Then comes the harvesting, which works similar to the Unopos Mesa greenhouse. If the greenhouse is not cleared within about 6 hours, the crops will start to rot and you will end up with a smaller harvest. When everything has been harvested it goes back to the initial state and you can choose another crop to grow. Some rot calculations are here.

The time that planting is started determines when the crop will be ready, with a certain amount of time at the beginning when you can plant seeds. The growing times are shortened somewhat during winter to make up for a slower pace of random harvests. The onset of winter is calculated globally based on average temperatures, with a certain amount of hysteresis built in. (This paragraph is based on info posted by mskwik). Note: After discussion with pibird, guilds turn over individually based on town temperature still.

The number of crops that can be planted is rounded up, e.g., in a greenhouse of size 750, planting wheat, 750/4 = 187.5 but 188 can be planted. In addition one extra crop is always added to the harvest, so in this case there will be 188*4 + 1 = 753 available for harvest. If a greenhouse is initiated, but nothing planted, the 1 extra crop will still be available for harvest. This gives a way to generate a planting stock from nothing, although it will take several growing cycles to fill the greenhouse.

The growing stage always finishes at a round 5 minute number. E.g., after initialising a crop of mushrooms in winter at 15:51, a 24 hour crop, they will be ready the next day at 15:55.

The growth times provided are only an estimate provided to give you a general idea on what to expect. It is suggested that if you have a guild greenhouse, to time the crops yourself and put your results in your forum.

There are two growing seasons. The Winter season is shortened to make up for the lack of drops at the woodcutting sites.

To plant Garlic, Black Pepper and Sage you will need to fertilize the soil using Plant Food. 1 Plant Food per crop planted. You also need to have completed the relevant training quest from the Royal Botanical Society at Port Baron. Citizenships required to complete the quests are Faldorian for garlic, Erfdarian for black pepper, and Odtoni for sage.

Note: whilst 2,800 greenhouses can be built, it appears that they cannot be planted


|
PickingPlantingItemsGrowthGrowth Time
0
12
Bundle of Wheat
1/4
26–29 Hours
0
14
Tomato
1/4
26–29 Hours
0
15
Apple
1/3
32–35 Hours
0
15
Peach
1/3
32–35 Hours
0
15
Pear
1/3
32–35 Hours
0
15
Plum
1/3
32–35 Hours
0
20
Parsnip
1/3
30–33 Hours
0
20
Turnip
1/3
30–33 Hours
2
20
Jalapeno Pepper
1/2
28–31 Hours
3
20
Mushroom
1/4
24–27 Hours
5
25
Green Pepper
1/4
28–31 Hours
8
26
Bunch of Parsley
1/2
24–27 Hours
10
30
Bunch of Cilantro
1/2
24–27 Hours
15
35
Blue Berry
1/2
30–33 Hours
15
35
Red Berry
1/2
30–33 Hours
20
38
Bunch of Grapes
1/3
28–31 Hours
25
43
Bamboo
1/4
36–40 Hours
25
43
Potato
1/3
26–29 Hours
27
45
Sugarcane
1/4
31–34 Hours
30
48
Bunch of Spinach
1/3
28–31 Hours
35
50
Garlic
1/3
27–30 Hours
40
55
Black Pepper
1/3
27–30 Hours
45
60
Sage
1/3
27–30 Hours

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Planting Crops


Some of things that produce farmers do can help you in planting your crops. Produce farmers figure out how to time their produce harvests as much as possible so they only have to focus on one crop at a time. Sometimes this can not be helped. Normally they plant sweet corn then lettuce and tomatoes so that the lettuce comes in before the corn, but the tomatoes come in all season long so they have to do those with other crops. But if you plant intelligently you can avoid having 5 greenhouses come in at the same time.

All Times based on Winter and Summer Maturations
Maturation Times
24/27 Hrs
26/29 Hrs
27/30 Hrs
28/31 Hrs
30/33 Hrs
31/34 Hrs
32/35 Hrs
36/40 Hrs
-
-
Bunch of Cilantro
-
-
-
-
-
-
-


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Guild Forest


It takes 6 months for the trees to grow after planting them. No materials are required while planting as acorns are added beforehand during construction. Acorns can be found while planting the forest or chopping the trees.

A medium forest has about 2000 planting slots (= 2000 trees and about 50k logs).
Note from unforgivenknight: I believe the above information is incorrect, a medium forest will get more like 20k-40k trees. maybe a typo.
My guess is " I think it is planting spaces * 10 = amount of trees (with a few randoms added in) i think" so with this theory, large forests have around 8000–12000 planting spaces.

LevelPlantingWoodcuttingSkill Exp.Char Exp.Guild Exp.
Beginner
15
5
20
10
?
Normal
35
20
25
10
12
Advanced
55
50
35
12
17

See Guild Forests for more details.


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Random Harvests


Harvests will appear at random times at random locations. The level requirements to be able to see/harvest them are also random, usually up to 5 levels higher or lower than normal but can range up to 10 levels above or below as well. You will see a new option appear in town, something along the lines of “Pick”, “Collect”, “Gather” or “Harvest”.

Beware of Fallen Trees after heavy snowfall or thunderstorms in you area... Perfect opportunity for some Hardwood Logs! 10 Gathering XP/5 Character XP

Mushrooms and Potatoes tend to appear only when it's raining in an area.

Nightshade Leaves can be picked during random harvests but not planted in greenhouses. All other crops that can be planted have appeared as random harvests before.

Extra random harvests can be found when wearing Rose Colored Glasses.

Below are some examples of random harvests that had bonus drops:

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Updated mostly by Cobia & Danodan & Vampkitty13
Guild Greenhouse info courtesy of squishyblob, Nisa
and Sky Dragon
Harvesting Equipment mostly by Chickaroo
Harvesting food added by Scoffer