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*Suggested RAID sets*

This set is good vs shocks decent stats and relatively cheap.
Good set in case dying seems possible.

Head: Mythral Helm (+3 Defense, +2 Magic Defense, -3 MP)
Face: Dwarven Mask (+2 Defense, +3 Magic Defense)
Neck: Warriors Necklace (+2 Attack, +2 Defense, +2 HP)
Upper Body: Mythral Full Plate (+13 Defense, +4 Magic Defense, -1 MP Restore)
Left Hand: Adamantite 2-Handed Sword (+19 Attack)
Right Hand: Adamantite 2-Handed Sword (+19 Attack)
Gloves: Mythral Gloves (+4 Defense, +2 Magic Defense, -3 MP)
Lower Body: Mythral Full Plate (+13 Defense, +4 Magic Defense, -1 MP Restore)
Feet: Fancy Dwarven Boots (+4 Defense, +2 Magic Defense, -1 MP)
Ring: Sharp Ring (+1 Attack, +1 HP)
Tool: Iron Pickaxe (+1 Attack, -1 Mining Time)
Accessory: Banjo (+1 Attack, -1 Crafting Time)

Attack: +24
Defense: +28
Mining Time: -1
HP: +3
MP: -7
MP Restore: -1
Magic Defense: +13
Crafting Time: -1


*Suggested DEFENCE sets*

Now this is not the best set you can have but pretty good for me at least.
Ill add some more comments bout it later.
Obviously there is a few better gear out there or different items that work better
for casting shock etc.

Head: Mythral Helm (+3 Defense, +2 Magic Defense, -3 MP)
Face: Dwarven Mask (+2 Defense, +3 Magic Defense)
Neck: Dwarven Necklace (+2 Attack, +3 Defense, +3 HP)
Upper Body: Mythral Full Plate (+13 Defense, +4 Magic Defense, -1 MP Restore)
Left Hand: Rhizard Spear (+18 Attack, +5 Defense, +2 Agility)
Right Hand: Rhizard Spear (+18 Attack, +5 Defense, +2 Agility)
Gloves: Mythral Gloves (+4 Defense, +2 Magic Defense, -3 MP)
Lower Body: Mythral Full Plate (+13 Defense, +4 Magic Defense, -1 MP Restore)
Feet: Fancy Dwarven Boots (+4 Defense, +2 Magic Defense, -1 MP)
Ring: Ring of Flexibility (+2 Agility)
Tool: Nagaromi Hatchet (+2 Attack)
Accessory: Banjo (+1 Attack, -1 Crafting Time)

Attack: +23
Defense: +34
HP: +3
Agility: +4
MP: -7
MP Restore: -1
Magic Defense: +13
Crafting Time: -1

*Warnings and their meanings*

Warnings:

Raid:
Warnings are generated and cycle through the active guild members at random.
The closer you are to your compound the more frequent the warnings will be displayed.
The warnings are shown underneath your attempt at the task you're doing in plain white text.
Like “You successfully cut 1 log into a board.
People seem to be unusually rushed today, might be an attack coming later”
This applies to all skills except combat and traveling.

The warnings and their meanings are as follows...
– “People seem to be unusually rushed today, might be an attack coming later.” means 30–50 minutes till the attack
– “Lots of people gathering outside your compound, better watch for an attack.” means 20–30 minutes till the attack
– “Looks like an attack forming outside, better start to get ready.” means 10–20 minutes till the attack
– “Incoming attack any time now, batten down the hatches.” means <10 minutes till the attack

War:
A warning is displayed in your guild HQ 24 hours before its scheduled to alert you.

Invasion:
Same as a war.

*Types of attacks*

Types of Attacks:


Raid:
Quick strike. Has the least reward. Goods from storehouses and shops.
Must be scheduled at least 1 hour in advance.

War:
Greater reward than a Raid. Goods from storehouses and shops.
Must be scheduled a day in advance. Notice is sent to the attacked guild.
Since notice is given in advance, larger forces can be assembled.

Invasion (Destroy):
Structures may be damaged.
Must be scheduled at least 1 day in advance. Notice is sent to the attacked guild.
Since notice is given in advance, larger forces can be assembled.

Test:
A test raid. Usual rules still apply regarding which guilds can be raided.

NOTE:
A guild without an HQ may only be raided. No wars or invasions may be scheduled against a compound without an HQ.
A damaged HQ is treated as no HQ.



*Rules of Guild Wars*

Once a guild has a Headquarters It may attack another guild subject to the following rules.


Rule 1.
You may not attack an ally.

Rule 2.
You may attack anyone higher than you on the guild combat rankings as long as it does not violate rule 1.

Rule 3.
You may attack a guild up to 2 ranks lower on the guild combat rankings as long as it does not violate rule 1. Attack ranks are re-checked for validity 24 hours before the scheduled time of the attack.

Rule 4.
If a guild with a combat ranking more than 2 lower than yours attacks, you may counter-attack.
You have 7 days to schedule this counter-attack and it counts as such when calculating amount taken if it occurs within 10 days of an attack.
You may do this multiple times in the 7 day period.
Only the first counter-attack gets a bonus for spoils.

Rule 5.
You may not attack the same guild more than once within a 48 hour period.

Rule 6.
No guild can be involved in 2 attacks within 30 minutes regardless of who is scheduling the attacks.



*HMS Halieutika (Fred`s boat)*

To get to Fred's boat from Port Barin, click the water south east of town. Works the same way getting on Fred's boat from Therusia and Danyca, just click the water near that town to travel to the boat. Fred's boat leaves each port at the same times every hour, schedule is as follows:

arrives in Port Barin at :45
leaves Port Barin at :00

arrives in Danycia at :05
leaves Danycia at :20

arrives in Therusia at :25
leaves Therusia at :40

*Quest Guide*

Key:
• – mining or smithing
► – speed or trade
▬ – construction
▌– crafting
■ – fishing or cooking
◙ – woodcutting
♦ – combat
☼ – magic


▌Lending a hand
Req: character level 3
Starts: echtin
Do: give man 25 vessi and meet him at ponat pier
Sail back to port schow and make 2 rods
Return to ponat pier with the rods
Reward:? Vessi

♦ Queen`s servants – fill the queen’s zoo
Req: character level 10 and combat level 5
Starts: echtin
Do: fight 2 foxes, 2 deer and 2 wolves in moskim then return to echtin
Fight 2 cougars, 2 bears and 2 grizzly bears in galawi then revisit echtin
Fight 2 hawks, 2 lions and 2 elephants at the barin plains and go back to echtin
Reward: 1 iron short sword, 500 combat experience, and 200 vessi

Queen’s servants – preperation for the queen’s royal meal
Req: have completed the queen’s servants – fill the queen’s zoo quest
Starts: echtin
Do: fish 50 mackerals from ponat pier and 20 bass from lake essdar and collect 20 apples, 25 raw meat, and a tinderbox
Return to echtin for your reward
Reward: 1 chefs apron, 1,000 cooking experience, and 400 vessi

Queen's servants – a sculpture for the queen
Req: must have completed the preparation for the queen's royal meal quest
Starts: echtin
Do: go to cardina with 50 stone blocks, 50 lumber, 50 bronze bars, and 10 ivory
Then go back to echtin for your reward
Reward: 1 royal card, 500 character experience, and 500 vessi

• Bronze pendant
Req: character level 5 and mining level 5
Starts: droesar
Do: mine 50 tin and copper ore at droesar and go to ponat
Give the guy his ore and meet him in moskim
Reward: 1 amethyst

• Samual's iron
Req: character level 10, mining level 10 and have completed the bronze pendant quest
Starts: moskim
Do: mine 400 iron ore and take it to ponat
Reward: 1 diamond, 3 rubies, 500 mining experience, and 700 vessi

• Cecil’s house
Req: have completed the samual’s iron quest
Starts: droesar
Do: mine 400 stone blocks
Reward: 1 amethyst, 1 diamond, 1 mining talisman, 2 turquoise, 2,000 mining experience, and 1,000 character experience

• Sebestian’s problem
Req: character level 12, mining level 15, and have completed the samual’s iron quest
Starts: ponat
Do: go to garando mines and mine 500 iron ore and take it back to ponat
Check back with the guy at the mines and he’ll tell you, you can mine tin and copper ore at cardina valley
Reward: 1 nagaromi pickaxe, 1 mining ring, 1,500 mining experience, 500 speed experience, 700 vessi, and the ability to mine tin and copper ore in cardina valley

▌Deliveries
Req: crafting level 3
Starts: port schow
Do: craft some rods and take them to ponat pier
Return to port schow, craft 7 tinderboxes, and bring them to lake essdar
Revisit port schow, craft a cloak, and deliver it to echtin
Reward: 250 crafting exp, 250 speed exp, and 70 vessi

■ Helping a young warrior
Req: character level 5 and fishing level 2
Starts: moskim
Do: catch and cook 20 mackerel then return to moskim with 20 cooked mackeral
Travel to galawi to retrieve an item and go back to moskim and onto ponat where he lets you keep it
Reward: 1 young warriors sword

◙ Help the old man
Req: woodcutting level 10
Starts: moskim
Do: cut 250 logs in moskim and give them to the old man
Reward: 1,000 woodcutting experience

◙ Legendary woodcutting 2
Req: woodcutting level 15, character level 10, combat level 10, and have completed the help the old man quest
Starts: moskim
Do: go to radom woods to find the raging tree with 150HP and beat him for 80 combat experience
Return to moskim for your reward
Reward: 1,500 woodcutting experience and 500 combat experience

► Hammers galore
Req: trade lvl 5 and equipped messenger bag
Starts: lake essdar
Do: travel to echtin and sell a single hammer
Take a trip back to droesar and then return to echtin
Sell another hammer and repeat til all the hammers are sold individually
Then walk back to lake essdar
Reward: 1 traders card and 500 trade exp

♦ King bear ruckus
Req: combat level 15
Starts: galawi
Do: bring 40 animal skins to the man then 20 bear claws
If you ‘give him the claws’ he thanks you and gives you a bearclaw necklace
Alternatively you could ‘keep them for yourself’ and make a bearclaw necklace but no reward here
Fight and kill the king bear with 180HP for 1 king bear head, 1 king bear crown, 2 ruby, 3–5 bear claw and 100 combat experience
Then talk to the man at galawi again
Rewards: 500v and 4,500 combat experience

■ Brotherly Competition
Req: nothing
Starts: ponat pier
Do: fish 100 mackerel and give them to one of the brothers
Reward: 5 magic fish and 1,000 fishing experience

• Help the pioneers
Req: nothing
Starts: port schow
Do: smith 20 bronze pickaxes and 20 bronze hatchets and meet them at port schow
Reward: 2,000 smithing experience and 100v

■ The family rod
Req: fishing level 5, faldorian citizenship, and have completed the brotherly competition quest
Starts: lake essdar
Do: fish 200 bass at lake essdar and give them to the old man
Then fish 100 bass again at lake essdar and leave them for the old man
Reward: 1 heirloom fishing rod and 2,500 fishing experience

► Run forrest run
Req: speed level 10
Starts: port barin
Do: race to the baron plains and don't lose
Reward: 500 speed xp

► Forgot the ingredients
Req: speed level 14, trading level 8, have completed the hammers galore quest, equipped messenger bag, and backpack, and have traders card in hand
Starts: Port Barin
Do: head to radom woods and pay the Indian 20 vessi for an empty bottle
Take it to cardina valley where you’re told to find some ingredients
Go to mount pharos with 2 ropes, 1 ring of life, and 1 ruby in hand and find the red berry
Return to cardina valley with the red berry so that the old crone makes a bottle of berry
Find the trader at port barin and trade him 1 turquoise for 1 bottle of wine
Trek back to cardina valley so the witch finishes her potion then take off for yisildor bay
Reward: 1 emerald, 10 magic fish, 4,500 trading experience, and access to the traders shop at port baron

▬ Marcus and the sawmill
Req: character level 3, construction level 2, and have completed the lending a hand quest
Starts: galawi
Do: saw 100 logs and bring them to rissdra as 100 lumber
Reward: 250 vessi

▬ In need of lumber
Req: character level 15, construction level 12, and have completed the marcus and the sawmill quest
Starts: droesar
Do: meet marcus in galawi with 800 lumber within 1 week
If you quit there you get 1,000 vessi and 4,000 construction experience but no continuing quest
If not you get 1,000 vessi and 300 logs to saw anyways
Saw his 300 logs and find another 300 lumber and meet him in echtin within 4 days with 600 lumber
Reward: 1 iron saw and 8,000 construction experience

▬ Gambler’s luck
Req: construction level 8 and character level 6
Start: port schow
Do: ask the man if you can help him
If you ask for the boat fare you’ll only receive 49 vessi and no job
Tell him you can build the house for him but will need supplies and purposefully forget about the zoning fees
He’ll give you 140 logs to saw and 360 lumber to build his house at rissdra
Once you’ve added the last of the lumber find him and he’ll give you a note and tell you to go to martral
Reward: first option in martral are the inspico gloves, while the second are the amber glasses, and the third are 2 leather boots
If you choose to look at the next item but instead want the previous just click the town name and try again

▌Camping in the wilderness
Req: crafting level 15 and character level 10
Starts: cardina
Do: craft 10 fishing rods, 10 tuna lures, 10 backpacks, 10 tinderboxes, and 10 fur coats
Meet them back in cardina with the items
Reward: 2 sharp pocketknife, 500 character experience, 3,000 crafting experience, and 1,500 vessi

♦ King bear quest continued
Req: combat level 24, cooking level 10, character level 20, and have completed the king bear ruckus quest
Starts: galawi
Do: after you read the note head to port baron
Head to cardina and hit ‘continue’ a couple of times to get 20 bass
Cook the bass anywhere but bring back 12 cooked bass to cardina valley
Then you start a fight and take on 60 saphirik warriors with 35HP
Killing the quater master with 150HP gives you the cunovashi and 80 combat experience
Killing dennech cehuvah with 180HP gives you the varg and 300 combat experience
Find the old guy at the baron plains cooking fish for some more goodies
Rewards: 1 amethyst, 1 ruby, 1 turquoise, 7,000 combat experience, and 3,000 vessi

• Lucky pick
Req: odtoni citizenship, character level 20, mining level 20, combat level 20
Starts: onnix
Do: kill 100 cave goblins in the deep caves of onnix and talk with the dwarf again who gives you 50 gold coins
Kill 100 more hobgoblins in the deep caves of onnix and talk with the dwarf again for 50 gold coins and another job
Find pulyrt near naton and help him mine 200 coal for bollyk and deliver it to bollyk’s apprentice in giroc
If you can deliver it within 24 hours his apprentice gives you a bonus of 800 vessi
Reward: 1 lucky pickaxe, 2,000 character experience, 2,000 mining experience, and 2,000 combat experience

◙ The old wizard
Req: character level 20, magic level 10, combat level 15, woodcutting level 15, erfdarian citizenship, and an elven charm equipped
Starts: uzlea
Do: head to eptile and cut 400 trees from the beetle infested woods there and return to uzlea
Reward: 1 thinking cap and 2 magic fish if you give him 100 beetle meat

☼ Magic skill – meditate
Req: character level 10 and an equipped spell book
Starts: haldos outpost
Do: just bring him an emerald
Reward: learn meditate

☼ Magic skill – that’s shocking
Req: magic level 3, equipped spellbook, and have already learned the meditate spell
Start: haldos outpost
Do: just bring him a deer and bear card
Reward: learn shock

☼ Magic skill – no time to restore
Req: magic level 5, equipped spellbook, and have already learned the meditate spell
Start: haldos outpost
Do: just bring him a diamond
Reward: learn restore

☼ Magic skill – A healing lunch
Req: magic level 7, equipped spellbook, and have already learned the meditate spell
Start: haldos outpost
Do: talk with the old man at his post and he’ll tell you to meet him in martral with a packed lunch consisting of 3 pear, 2 bottles of juice, 4 cooked flounder, and 5 flatbread
Reward: learn heal

☼ Magic skill – exciting isn’t it?
Req: magic level 9, equipped spellbook, and have already learned the heal spell
Start: haldos outpost
Do: just bring him 30 pears
Reward: learn excite

☼ Magic skill – decisions
Req: magic level 11, equipped spellbook, and have already learned the excite spell
Start: haldos outpost
Do: choose to learn a spell that affects people to learn chopper and head to radom woods with 5 wood cards
Or choose to learn a spell that affects the world to learn master chef and Okay, we will start with a spell to help when cooking, bring some cooked flounder and meet me in the kitchen at Baron Plains or head to port baron with 20 cooked mackerels
Reward: learn either chopper or master chef

☼ Magic skill
Req: magic level 13, equipped spellbook, and have already learned the chopper spell
Start: haldos outpost
Do: travel to the garando mines with 20 seafood platters
Reward: learn digger

☼ Magic skill
Req: magic level 13, equipped spellbook, and have already learned the master chef spell
Start: haldos outpost
Do:"Very well, this time I think we will visit the smithy in Cardina to work, you will need to bring a few items to work with, 10 bronze short swords, 5 iron daggers, 5 katanas, and 1 elite katana"
Reward: learn super smith

☼ Magic skill
Req: magic level 15, equipped spellbook, and have already learned the digger spell
Start: haldos outpost
Do: bring haldos 50 iron ore and 1 ruby
Reward: learn eagle eye

☼ Magic skill
Req: magic level 15, equipped spellbook, and have already learned the super smith spell
Start: haldos outpost
Do:
Reward: learn fisher

☼ Magic skill
Req: magic level 17, equipped spellbook, and have already learned the eagle eye spell
Starts: haldos outpost
Do: meet haldos at unopas mesa with 10 fruit salads and a pair of tough gloves
Reward: learn gatherer

☼ Magic skill
Req: magic level 17, equipped spellbook, and have already learned the fisher spell
Starts: haldos outpost
Do:
Rewards: learn chief crafter

☼ Magic skill
Req: magic level 19, equipped spellbook, and have already learned the gatherer spell
Starts: haldos outpost
Do:
Rewards: learn hot hands

☼ Magic skill
Req: magic level 19, equipped spellbook, and have already learned the chief crafter spell
Starts: haldos outpost
Do:
Rewards: learn item shield

Renounce faldorian citizenship
Req: ch.lvl 15 and be faldorian
Start: port schow
Do: visit the citizenship building under the city menu then head to echtin
Enter the emigration building and they’ll claim you owe them
You’ll need to mine 200 copper and 200 tin ore from droesar then smelt it into 100 bronze bars in ponat and deliver them to the armoury there
Then fish 200 mackerals from ponat pier, cook them at lake essdar, and deliver 200 cooked mackerels to the storehouse at lake essdar
Then chop 300 trees from rissdra, saw 400 logs at galawi and deliver the 400 lumber to the storehouse at port schow
After you’ve done all that head back to the emigration office in echtin
They’ll ask for either 10 vessi or 1,000 vessi
If you give them 10 vessi there is only a 70% you’ll successfully complete the quest
So your best bet is to give him 1,000 vessi so that not all that time is wasted
Come back a day or so later and he’ll say your papers have been finalized and approved
Reward: neutral citizenship (able to join any nation)

Request Erfdarian citizenship
Req: neutral citizenship
Start: bulbas
Do: enter the citizenship booth through the city menu
You’re told to head to either eptile for a fishing test, hikori for a woodcutting test, or tropi for a trade test
At hikori the man tells you to chop down 100 trees
At tropi the man gives you 300v and tells you to find a piano, an aluminum quarterstaff, a wood card, a woodcutting necklace, an apple pie, and a tuba
No idea what the fishing test at eptile is about
After you’ve completed one of these tests head back to bulbas where they will finalize your paperwork
Reward: erfdarian citizenship

Renounce erfdarian citizenship
Req: be erfdarian
Start: bulbas
Do: enter the citizenship booth Through the city menu
A man in tropi tells you to chop 500 trees from cythe and give him 600 logs
A man in eptile tells you to pick 500 weeds from his yard
A man in uzlea tells you to mine 400 copper ore for a man in uzlea
Return to bulbas after all your work for a council meeting
Reward: neutral citizenship (able to join any nation)

Request odtoni citizenship
Req: neutral citizenship
Starts: ravel
Do: Enter the citizenship building in ravel then take 50 codebooks to the vault in giroc
Reward: odtoni citizenship
Last Edited: Sat Jun 28 19:33:11 2008

Trading With Marossa
Req:
Speed 20
Trading 12
Character 20
Finished Forgot The Ingredients
Make sure you have a wagon equipped and traders card
1 codebook


You approach the end of the pier and notice the old man looking sprightly and dangling his legs over the side. At the sound of your approach he turns and beckons you over. Go over

The old man tells you a long and winding story about which you quickly start to lose interest.

Suddenly jolting you back to reality he finishes “And we want you to go investigate these natives, and see if you can get a trading route set up with them.”

You should be heading over to Beromi now, to try and find a Marossan native. In case you are confused, the compound (uno) is on the island of Beromi. You have to run the entire island to try and find a native. You can find this native, or at least I did, at Uno.

As you crest the top of the Mesa, you see a dark skinned person lounging in the sun. Approach

At your approach he starts to flee into the distance north. Then he catches sight of your wagon and stops and waits for you to catch up.

The native gabbles at you rapidly and you have no idea what he is saying. Pass him a codebook

He takes the book and points at a bunch of words seemingly at random, “smithy, meet, centre, north, town, of, hour, five, me, stone, hatchet, two hundred”.

He then hands the book back and walks away to the north, you attempt to follow but he is soon lost and you find no track he has gone along.

You got 1 Code Book

Decode and act on the Marossan message, “smithy, meet, centre, north, town, of, hour, five, me, with, stone, hatchet, two hundred”

You have to try and decode that. It comes to meeting him at Cardina. Make sure you have 20 hatchets on you, not figured out yet if they have anything to do with it or not.

You find him there, and attempt to follow him.

He turns and pulls you into an alley way. He then gives you an obviously pain staked note written on a flimsy piece of parchment.

“We know you be trader which is rich. We want to trade your towns, need road. Bring stone in wagon of 600 weights on it.”

He then leads you to a point at the edge of town and you look down and see a very faint track when pointed out. He then vanishes along this track and you can't follow.

You need to go and get 150 stone blocks, to help the natives build their road from Cardina. After you get the stone, return to Cardina.

You find the spot at the edge of town where the tracks lead south. Start building in stone.

You end up using up all of the stone on the road, yet the tracks continue into the distance. The natives will help you out, and beckon you to follow them. They ask you to meet them in your town, which yet again means more running around.

In order to get to this hidden down, click south in the direct center of the map when you are at Cardina. You will move to a town called Morossa. You will find the town, and see people standing around, different huts, etc.

You are handed a note that says the note says in a clear cursive script, “We need tools and can trade in return these beads and necklaces we make and imbue with the power of our god. I can see by your wagon and garb that you are a trader, if you bring up 20 iron pickaxes and 20 iron hatchets we will in return grant you access to our town to trade.”

When you return, you show the tools to the natives and they say Ah, here you are and I see you have the tools neatly packed into your wagon. Here is something for your troubles to go back and show whoever you wish as well. We are impressed by your ingenuity and ability to find us here and we may have other tasks for you in the future.

You got 100 Amber Bead

You are to return to the old man at Ponat Pier and tell him what happened.

When you show the old man the beads, it confirms they are alive and well, and he is happy.

Upon completing this quest you receive:

You got 3,500 Trading experience
You got 4,000 Speed experience
You got 2,000 vessi
You got 1 Amber Bead



*Useful Movo Links*

getting started in Mododa
http://movoda.net/man/GettingStarted

chat commands info
http://movoda.net/man/ChatCommands

nationality/kingdom info
http://movoda.net/man/Kingdoms

Movo calendar so you know when holidays are
http://movoda.net/man/Calendar

quests page
http://movoda.net/man/quests

list of gear and effects
http://movoda.net/man/Equipment

skill info
http://movoda.net/man/Skills

maps and locations
http://movoda.net/man/Locations

guild compound locations
(not up to date)
http://movoda.net/man/guildlocations

guild wars info
http://movoda.net/man/GuildWars

most recent item additions
http://movoda.net/man/last10



*Combat Gear Guide*

Heres a list of all available items at whatever combat level
New items for that particular combat level are noted in blue
Items that take two or more slots have their stats noted in yellow
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What should I wear?
It depends largely on your style of play, what youre fighting, and why youre fighting it 
If youre fighting for exp you might want more attack than anything
If you fight afk you may want mostly defensive equipment
Or you could fall somewhere in between and have the best all around stats
If youre still unable to decide what you should wear msg me and well figure it out
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You can also equip yourself to meet the minimum defense required for that area, which are like this:
Moskim
Galawi
Barin Plains
Bulbas 36 – 38
Mount Pharos
Onnix 56ish
Onnix – Bats
Unopas Mesa
Danycia
Cythe 84
Jiroka*
Naton
If you meet the mindefreq then you can sacrifice defense for +attack and +agility
*Jiroka has marakites which shock everything so magic defense is needed more
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Some items are excluded from this guide just cause
Most hatchets and pickaxes give +1 attack and make for the best tool whilst fighting
The Ring of Life is the best ring to wear until the Ring of Agility which is hard to find
Tubas and Pianos give +1 defense, Banjos give +1 attack, and Catapults for guild wars are the only good accessories
Refer to the New Item List thread in our help section for all rings, tools, and accessories
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Combat Level 1
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Neck:
none
Upper Body:
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Gloves:
Bronze Gauntlets +1 defense
Lower Body:
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
|
Combat Level 3
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Neck:
none
Upper Body:
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Young Warriors Sword +6 attack
Gloves:
Bronze Gauntlets +1 defense
Lower Body:
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
|
Combat Level 5
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Nagaromi Shield +3 defense, +1 max mp 
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Sjirkomi Mace +6 attack, -1 agility
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
Sjirkomi Boots +2 defense
|
Combat Level 10
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Ceremonial Dagger +1 attack, +2 magic defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Sjirkomi Mace +6 attack, -1 agility
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Iron Gauntlets +2 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Ring:
Ring of Flexibility +2 agility
|
Combat Level 15
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Ceremonial Dagger +1 attack, +2 magic defense
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Iron Gauntlets +2 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Ring:
Ring of Flexibility +2 agility
|
Combat Level 18
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Ceremonial Dagger +1 attack, +2 magic defense
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Iron Gauntlets +2 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Feet:
Bronze Sabatons +1 defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Ring:
Ring of Flexibility +2 agility
|
Combat Level 20
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Steel Helm +3 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Steel Platemail +9 defense, -1 agility
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Spiked Shield +2 attack, +4 defense
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Elite Katana +8 attack, +1 agility
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Steel Gauntlets +3 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Steel Leg Guards +3 defense
Feet:
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Ring:
Ring of Flexibility +2 agility
|
Combat Level 25
Head:
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Fruitcake +4 defense
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Steel Helm +3 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Dwarven Necklace +2 attack, +3 defense, +3 max hp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Dragonskin Jacket +7 defense, +3 magic defense
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Steel Platemail +9 defense, -1 agility
Left Hand:
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Spiked Shield +2 attack, +4 defense
Right Hand:
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Elite Katana +8 attack, +1 agility
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Steel Gauntlets +3 defense
Lower Body:
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Steel Leg Guards +3 defense
Feet:
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Ring:
Ring of Flexibility +2 agility
|
Combat Level 30
Head:
Aluminum Helmet +1 attack, +3 defense
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Fruitcake +4 defense
Full Aluminum Helm +4 defense
Helm of Power +4 defense, +5 max mp 
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Steel Helm +3 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Full Aluminum Helm +4 defense
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Dwarven Necklace +2 attack, +3 defense, +3 max hp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Aluminum Plate +7 defense, +1 speed
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Dragonskin Jacket +7 defense, +3 magic defense
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Steel Platemail +9 defense, -1 agility
Left Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Aluminum Scutum +6 defense
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Cunovashi +6 attack, -3 defense, +1 speed
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Spiked Shield +2 attack, +4 defense
Right Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Elite Katana +8 attack, +1 agility
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Varg +11 attack, +2 defense, -2 speed
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Aluminum Gauntlets +3 defense, +1 speed
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Steel Gauntlets +3 defense
Lower Body:
Aluminum Shinguards +3 defense, +1 speed
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Steel Leg Guards +3 defense
Feet:
Aluminum Clogs +4 defense, +2 speed
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Ring:
Ring of Flexibility +2 agility
|
Combat Level 33
Head:
Aluminum Helmet +1 attack, +3 defense
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Fruitcake +4 defense
Full Aluminum Helm +4 defense
Helm of Power +4 defense, +5 max mp 
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Steel Helm +3 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Full Aluminum Helm +4 defense
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Dwarven Necklace +2 attack, +3 defense, +3 max hp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Aluminum Plate +7 defense, +1 speed
Aluminum-Weave Armor +8 defense, +1 agility
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Dragonskin Jacket +7 defense, +3 magic defense
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Steel Platemail +9 defense, -1 agility
Left Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Aluminum Scutum +6 defense
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Cunovashi +6 attack, -3 defense, +1 speed
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Spiked Shield +2 attack, +4 defense
Right Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Elite Katana +8 attack, +1 agility
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Sjirkomi Mace +6 attack, -1 agility
Varg +11 attack, +2 defense, -2 speed
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Aluminum Gauntlets +3 defense, +1 speed
Aluminum-Weave Gloves +4 defense
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Steel Gauntlets +3 defense
Lower Body:
Aluminum Shinguards +3 defense, +1 speed
Aluminum-Weave Chaps +4 defense
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Steel Leg Guards +3 defense
Feet:
Aluminum Clogs +4 defense, +2 speed
Aluminum-Weave Boots +4 defense, +1 agility
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Ring:
Ring of Flexibility +2 agility
|
Combat Level 35
Head:
Aluminum Helmet +1 attack, +3 defense
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Fruitcake +2 attack, -3 defense, +2 agility
Full Aluminum Helm +4 defense
Helm of Power +4 defense, +5 max mp 
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Steel Helm +3 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Full Aluminum Helm +4 defense
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp
Bug Horn Necklace +3 attack, -2 defense, +3 max mp
Dwarven Necklace +2 attack, +3 defense, +3 max hp
Ona Talisman +3 attack, +3 defense, +3 max hp, +2 speed
Warriors Necklace +2 attack, +2 defense, +2 max hp
Upper Body:
Aluminum Plate +7 defense, +1 speed
Aluminum-Weave Armor +8 defense, +1 agility
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Dragonskin Jacket +7 defense, +3 magic defense
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Steel Platemail +9 defense, -1 agility
Left Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Aluminum Scutum +6 defense
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Cunovashi +6 attack, -3 defense, +1 speed
Death Scythe +8 attack, +3 defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Maanvaki Spear +4 attack, +1 defense
Nagaromi Shield +3 defense, +1 max mp 
Ona Shield +7 defense
Ona Spear +9 attack, +4 defense, +1 agility
Spiked Shield +2 attack, +4 defense
Right Hand:
Aluminum Quarterstaff +4 attack, +5 defense
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Elite Katana +8 attack, +1 agility
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Ona Spear +9 attack, +4 defense, +1 agility
Ona Sword +12 attack, -1 agility
Sjirkomi Mace +6 attack, -1 agility
Varg +11 attack, +2 defense, -2 speed
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Aluminum Gauntlets +3 defense, +1 speed
Aluminum-Weave Gloves +4 defense
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Steel Gauntlets +3 defense
Lower Body:
Aluminum Shinguards +3 defense, +1 speed
Aluminum-Weave Chaps +4 defense
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Steel Leg Guards +3 defense
Feet:
Aluminum Clogs +4 defense, +2 speed
Aluminum-Weave Boots +4 defense, +1 agility
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Ring:
Ring of Flexibility +2 agility

|
Combat Level 40
Head:
Aluminum Helmet +1 attack, +3 defense
Bronze Full Helm +2 defense
Bronze Helmet +1 defense
Fruitcake +4 defense
Full Aluminum Helm +4 defense
Helm of Power +4 defense, +5 max mp 
Horned Helm +1 attack, +2 defense
Iron Full Helm +3 defense
Iron Helmet +2 defense
Mythral Helm +3 defense, -3 max mp, +2 magic defense
Steel Helm +3 defense
Titanium Helm +5 defense
Tribal Headdress +2 attack, -3 defense, +2 agility
Face:
Bronze Full Helm +2 defense
Costume Mask +1 defense, +1 speed
Dwarven Mask +2 defense, +3 magic defense
Full Aluminum Helm +4 defense
Iron Full Helm +3 defense
Sjirkomi Mask +1 attack, +1 defense, +3 max mp 
Titanium Helm +5 defense
Neck:
Bearclaw Necklace +1 attack, +1 defense, +1 max hp 
Bug Horn Necklace +3 attack, -2 defense, +3 max mp 
Dwarven Necklace +2 attack, +3 defense, +3 max hp 
Warriors Necklace +2 attack, +2 defense, +2 max hp 
Upper Body:
Aluminum Plate +7 defense, +1 speed
Aluminum-Weave Armor +8 defense, +1 agility
Barktomi Armor +6 defense, -1 agility
Bronze Chainmail +3 defense
Bronze Platemail +5 defense, -2 agility
Dragonskin Jacket +7 defense, +3 magic defense
Iron Chainmail +5 defense
Iron Platemail +7 defense, -1 speed
Mythral Breast Plate +8 defense, -1 mp restore, +2 magic defense
Mythral Full Plate +13 defense, -1 mp restore, +4 magic defense
Steel Platemail +9 defense, -1 agility
Titanium Breast Plate +11 defense
Left Hand:
Adamantite 2-Handed Sword +16 attack
Adamantite Dagger +6 attack, +3 speed
Aluminum Quarterstaff +4 attack, +5 defense
Aluminum Scutum +6 defense
Bronze Dagger +2 attack
Bronze Shield -1 attack, +2 defense
Bronze Tower Shield -2 attack, +5 defense, -2 agility
Butterfly Knife +4 attack, +1 defense
Ceremonial Dagger +1 attack, +2 magic defense
Cunovashi +6 attack, -3 defense, +1 speed
Death Scythe +8 attack, +3 defense
Dwarven Shield +3 defense, -1 agility, +4 magic defense
Fancy Dwarven Shield +5 defense, -1 agility, +5 magic defense
Iron 2-Handed Sword +9 attack, -2 agility
Iron Dagger +3 attack
Iron Small Shield +2 defense
Kite Shield +1 attack, +5 defense, -1 agility
Nagaromi Shield +3 defense, +1 max mp 
Maanvaki Spear +4 attack, +1 defense
Poisoned Dagger +6 attack, +2 speed, +1 poison damage
Rhizard Spear +18 attack, +5 defense, +2 agility
Spiked Shield +2 attack, +4 defense
Titanium Dagger +7 attack
Titanium Shield +9 defense, -1 agility
Right Hand:
Adamantite 2-Handed Sword +16 attack
Adamantite Longsword +11 attack, +2 defense
Adamantite Short Sword +7 attack, +1 defense, +2 speed
Adamantite-Tipped Whip +8 attack, +1 defense, +2 agility, +2 speed
Aluminum Quarterstaff +4 attack, +5 defense
Bronze Battle Hammer +6 attack, -2 agility
Bronze Battleaxe +5 attack
Bronze Pike +2 attack, +2 defense
Bronze Short Sword +3 attack
Death Scythe +8 attack, +3 defense
Elite Katana +8 attack, +1 agility
Iron 2-Handed Sword +9 attack, -2 agility
Iron Longsword +7 attack, -1 agility
Iron Mace +7 attack, -1 defense
Iron Pike +4 attack, +2 defense
Iron Scimiter +6 attack
Iron Short Sword +4 attack
Katana +8 attack
Nagaromi Spear +3 attack, +3 defense
Nagaromi Sword +6 attack, +1 max mp 
Maanvaki Trident +7 attack
Poisoned Sword +7 attack, +2 speed, +1 poison damage
Rhizard Spear +18 attack, +5 defense, +2 agility
Sjirkomi Mace +6 attack, -1 agility
Titanium Battleaxe +14 attack, -1 agility, -2 speed
Titanium Longsword +12 attack, -1 speed
Varg +11 attack, +2 defense, -2 speed
Warriors Blade +7 attack, +1 defense
Young Warriors Sword +6 attack
Gloves:
Aluminum Gauntlets +3 defense, +1 speed
Aluminum-Weave Gloves +4 defense
Barktomi Gloves +1 defense, +1 agility
Bronze Gauntlets +1 defense
Dragonhide Gloves +4 defense
Iron Gauntlets +2 defense
Mythral Gloves +4 defense, -3 max mp, +2 magic defense
Steel Gauntlets +3 defense
Titanium Gauntlets +5 defense
Lower Body:
Aluminum Shinguards +3 defense, +1 speed
Aluminum-Weave Chaps +4 defense
Barktomi Shinguards +2 defense
Bronze Leg Guards +2 defense, -1 agility
Mythral Full Plate +13 defense, -1 mp restore, +4 magic defense
Mythral Shin Guards +4 defense, -2 max spell damage, +2 magic defense
Steel Leg Guards +3 defense
Titanium Shin Guards +5 defense
Feet:
Aluminum Clogs +4 defense, +2 speed
Aluminum-Weave Boots +4 defense, +1 agility
Bronze Sabatons +1 defense
Dragonhide Boots +4 defense, +1 magic defense
Dwarven Boots +4 defense, -3 max mp, +2 magic defense
Fancy Dwarven Boots +4 defense, -1 max mp, +2 magic defense
Iron Sabatons +2 defense
Sjirkomi Boots +2 defense
Steel Toed Boots +1 attack, +3 defense, +1 agility
Titanium Boots +5 defense
Ring:
Ring of Flexibility +2 agility



Levels to train places
rather than switching nations, u could try cythe. just make sure u have 84 def so they cant hit u with more than 2


Magic Gear
fancy dwarven boots, fancy dwarven shield, mythral shins, dragonskin jacket,mythral helm, dwarven mask. and advanced spellbook